AIIDE 2023 - Steamhammer is submitted
Steamhammer is submitted for AIIDE 2023. You bring the futile hopes, I’ll bring the lurker spines.
It was kind of a scramble this year, though. Yesterday when I did what was supposed to be the final round of major tests, I turned up 3 critical bugs, 2 in new features and 1 left over from who knows when, hidden from view because the opponent model learned to avoid playing into it. As I stayed up late last night frantically debugging, a cricket got into the house—into the same room—and started talking loudly with its friends outside. Not entirely relaxing! But I got up early in the morning and finished fixing everything, and ran more tests, and packed it up, and ran the did-I-pack-it-up-correctly checks and tests, and now it’s on its way.
Last year, Steamhammer scored about 8% against BananaBrain, which finished first. BananaBrain has improved since then, but I expect to score substantially higher against it this year. Well, I could have missed further bugs, but there was no sign of it in what I had time for. My very last test game was against BananaBrain. It was hard-fought and went to late game, and zerg lost narrowly. Steamhammer managed to parasite every shuttle, and plague a lot of armies.
Next: Fixing the blog comments is my first priority. Then I’ll release Steamhammer and write up its changes.
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