archive by month
Skip to content

AIIDE 2023 - Steamhammer is submitted

Steamhammer is submitted for AIIDE 2023. You bring the futile hopes, I’ll bring the lurker spines.

It was kind of a scramble this year, though. Yesterday when I did what was supposed to be the final round of major tests, I turned up 3 critical bugs, 2 in new features and 1 left over from who knows when, hidden from view because the opponent model learned to avoid playing into it. As I stayed up late last night frantically debugging, a cricket got into the house—into the same room—and started talking loudly with its friends outside. Not entirely relaxing! But I got up early in the morning and finished fixing everything, and ran more tests, and packed it up, and ran the did-I-pack-it-up-correctly checks and tests, and now it’s on its way.

Last year, Steamhammer scored about 8% against BananaBrain, which finished first. BananaBrain has improved since then, but I expect to score substantially higher against it this year. Well, I could have missed further bugs, but there was no sign of it in what I had time for. My very last test game was against BananaBrain. It was hard-fought and went to late game, and zerg lost narrowly. Steamhammer managed to parasite every shuttle, and plague a lot of armies.

Next: Fixing the blog comments is my first priority. Then I’ll release Steamhammer and write up its changes.

Trackbacks

No Trackbacks

Comments

No comments

Add Comment

E-Mail addresses will not be displayed and will only be used for E-Mail notifications.

To prevent automated Bots from commentspamming, please enter the string you see in the image below in the appropriate input box. Your comment will only be submitted if the strings match. Please ensure that your browser supports and accepts cookies, or your comment cannot be verified correctly.
CAPTCHA

Form options

Submitted comments will be subject to moderation before being displayed.