Topics from July 2016
- pathing 3 - hierarchical algorithms based on A*
- pathing 2: the classic A* algorithm
- Tscmoo terran apparent neural network output
- crazy new Tscmoo protoss strategy
- pathing 1: intro
- local preponderance of force
- humans don’t understand bots
- react to the future
- object permanence
- you need more than 1 strategy
- Zia and mutalisk micro
- drop idea 4: ferry
- drop idea 3: push up the cliff
- drop idea 2: zealot and other bombs
- drop idea 1: take the islands
- new zerg bot Zia
- what race is easiest?
- game balance and the maps
- CerkoBot and the Augean Stables
- help make bot coding easier