fitting tournaments into the calendar
About a dozen bots have been updated in the last week, and a bunch of new bots have been uploaded this month. We’re going through a burst of activity similar to the one around the previous SSCAI tournament.
The reason might be that the CIG tournament is coming up. The timing fits, but other evidence is not as clear. I don’t see an upcoming tournament as a good reason to release new rushbots, or to put out an instance of McRave playing terran (Sparks). But only the bot authors know their own motivations. Maybe some will comment?
A tournament in April or thereabouts might be a good way to maintain interest, if tournaments really are good motivation. Thinking about the timescale on which interest waxes and wanes, I guess April would be about right, depending on how long the tournament runs. The CIG and AIIDE tournaments are tied to academic conferences and can’t be moved around the calendar, and SSCAIT traditionally runs starting near the end of the year. It’s possible that a gap-filling tournament, if people see it as important, might keep the scene lively. Well, it’s a speculative idea, but spacing tournaments around the calendar makes sense. Authors should have time to make updates before the next submission.
Sparks, by the way, has a pretty good strategy. It is McRave set to play terran, and obviously some thought has been put into the terran, though McRave’s protoss play is more sophisticated (so it will presumably play as protoss in tournaments). I imagine it is named after “sparks terran,” which was traditionally a sunken bust timed for just before mutalisks came out. (Sparks terran is a strategy I’ve been keeping in mind as tough for a zerg bot to counter when following a mutalisk plan. Luckily for Steamhammer, it’s not easy to implement well. Tscmoo comes closest but is missing skills.) Today people often say “sparks terran” and mean nothing more than straight infantry play.
Anyway, Sparks the bot opens with 2 barracks and puts its first marines in the mineral line for safety. When it has enough it transfers them to the ramp, arranging them in a nice arc. When stim is done, upgrades are started, and medics are available, it moves out to attack. A terran should stop the attack easily; a protoss shouldn’t have much trouble if it saw what was coming; but a zerg needs to pay attention and defend smartly to hold. It’s a good attack timing.
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