map balance - AIIDE 2015
Here’s the map balance table for AIIDE 2015. As yesterday, these per-matchup statistics are for pro players and are copied from TLPD.
map | TvZ | ZvP | PvT |
---|---|---|---|
Benzene | 64.1% | 49.1% | 48.7% |
Destination | 52.3% | 57% | 54.5% |
Heartbreak Ridge | 48.6% | 56.6% | 59.1% |
Aztec | 39% | 50% | 65.4% |
Tau Cross | 50% | 50% | 52% |
Andromeda | 42.7% | 58.8% | 57.6% |
Circuit Breaker | 52.9% | 51.8% | 53% |
Empire of the Sun | 64.2% | 50% | 51.1% |
Fortress | 64.3% | 66.7% | 51.2% |
Python | 55.2% | 53.9% | 45.8% |
overall | 53.3% | 54.4% | 53.8% |
With 10 maps to average over, the balance looks close enough to be fair. Some individual maps have large imbalances, but they mostly even out over the map pool. They don’t completely even out, though, because imbalances are too consistent across maps; there aren’t enough counterbalancing maps.
Of these 10 maps, only 2 (Tau Cross and Python) overlap with the 5 CIG 2016 maps.
Human balance and bot balance should be different. Next: I’ll try to investigate the bot balance in practice, using the AIIDE 2015 game results. Per-matchup numbers can’t be deduced from any of the summary tables, so I’ll have to go back to the raw game results. Will human and bot balance be somewhat similar, or all different?
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