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new bot Zerg Hell

New bot Zerg Hell (BASIL) by NiteKat describes itself as a “C++ client bot written in 8 hours to see what could be done with limited development time. Uses no additional libraries.” It has a repository. The name refers to Marine Hell, a bot developed in 5 hours and left up as an example of what it is possible to do in a short time.

Zerg Hell plays a fixed plan: overpool, 4 sunkens placed wherever to turtle up on one base, collect hydras while researching the speed and range upgrades and adding drones and hatcheries, attack at a fixed time. It gets a lair solely to research overlord speed, and moves its overlords to counter cloaked units. It doesn’t have many other skills. It never expands.

When its plan comes off, the mass of hydras can be dangerous. The hydras are reasonably good at staying together and deciding what area to attack. If the sunkens are misplaced, which is common, it may lose all its drones helplessly. On SSCAIT, its build usually gets stuck at one point or another and it stops producing units. That doesn’t happen on BASIL, but against Skynet by Andrew Smith it had a production freeze making it very late to replace lost overlords.

It beats Marine Hell head-to-head. Does it take 11 hours of coding to beat Zerg Hell?

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