AIIDE 2023 - map results
Five maps were familiar ones used in past AIIDE tournaments, and five were chosen randomly from a large pool.
carryover maps | new maps |
---|---|
(2) Destination | (2) Match Point |
(2) Polaris Rhapsody | (3) Neo Sylphid |
(3) Longinus | (4) Arcadia II |
(4) Empire of the Sun | (4) Neo Ground Zero |
(4) Roadkill | (4) Colosseum II |
That makes 3 2-player maps, 2 3-player maps, and 5 4-player maps. It’s a good mix.
Each cell in the two tables represents 232 games, or occasionally 1 or 2 fewer if not all games completed successfully. I marked the carryover maps with dark headers, so you can look for patterns between familiar and new maps.
# | bot | overall | Destin | MatchP | Polari | Longin | NeoSyl | Arcadi | Coloss | Empire | NeoGro | Roadki |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | bananabrain | 84.54% | 91% | 81% | 81% | 87% | 87% | 87% | 84% | 81% | 83% | 84% |
2 | stardust | 83.43% | 71% | 87% | 90% | 89% | 84% | 84% | 86% | 74% | 84% | 85% |
3 | purplewave | 57.70% | 65% | 59% | 53% | 44% | 58% | 60% | 61% | 61% | 59% | 57% |
4 | steamhammer | 50.11% | 53% | 51% | 54% | 54% | 47% | 46% | 53% | 48% | 48% | 46% |
5 | mcrave | 49.81% | 53% | 44% | 35% | 50% | 44% | 58% | 45% | 60% | 61% | 47% |
6 | microwave | 43.44% | 40% | 47% | 49% | 41% | 45% | 33% | 49% | 51% | 33% | 46% |
7 | dragon | 42.28% | 44% | 45% | 43% | 43% | 46% | 44% | 32% | 38% | 44% | 44% |
8 | ualbertabot | 30.45% | 22% | 23% | 32% | 35% | 34% | 31% | 36% | 28% | 29% | 33% |
9 | infestedartosis | 8.28% | 10% | 12% | 12% | 7% | 5% | 8% | 4% | 9% | 8% | 6% |
This table is the same as the map table in the official results except for the presentation. #5 McRave and #6 Microwave have clear likes and dislikes among the maps. The other mid-ranked zerg, #4 Steamhammer, shows more even results.
# | bot | overall | Destin | MatchP | Polari | Longin | NeoSyl | Arcadi | Coloss | Empire | NeoGro | Roadki |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | bananabrain | 10:47 14:37 | 10:55 13:18 | 11:12 14:42 | 10:52 15:58 | 10:34 15:32 | 10:43 14:00 | 10:53 15:43 | 9:58 14:55 | 10:38 14:55 | 10:54 13:46 | 10:56 12:44 |
2 | stardust | 10:43 16:51 | 10:16 17:34 | 11:07 18:25 | 10:48 21:00 | 10:27 17:22 | 10:54 18:08 | 10:58 15:44 | 11:06 14:51 | 10:12 14:40 | 10:31 18:22 | 10:45 15:19 |
3 | purplewave | 10:26 12:02 | 11:02 12:12 | 10:56 13:32 | 10:21 12:38 | 10:22 11:05 | 10:16 12:02 | 10:31 12:43 | 10:11 9:53 | 10:24 11:46 | 10:13 13:18 | 10:42 11:23 |
4 | steamhammer | 7:02 10:45 | 6:35 10:53 | 6:54 11:14 | 6:30 10:42 | 8:05 10:12 | 6:11 11:08 | 9:05 10:36 | 8:23 11:19 | 5:52 10:16 | 5:50 10:31 | 9:50 10:31 |
5 | mcrave | 9:15 11:27 | 9:21 11:56 | 8:52 12:31 | 12:37 11:07 | 8:27 11:25 | 8:38 11:13 | 9:20 12:11 | 8:43 9:55 | 10:39 11:46 | 11:58 12:21 | 8:49 11:12 |
6 | microwave | 7:03 10:05 | 6:29 10:09 | 7:52 10:45 | 6:34 10:40 | 7:05 9:47 | 7:19 9:47 | 6:26 9:58 | 7:04 10:14 | 7:01 9:28 | 6:09 10:03 | 7:02 10:43 |
7 | dragon | 15:45 12:05 | 15:41 12:04 | 16:38 11:53 | 16:08 11:36 | 16:04 12:49 | 15:54 12:07 | 16:03 14:31 | 14:11 11:10 | 14:35 11:42 | 16:02 11:47 | 14:42 12:39 |
8 | ualbertabot | 6:54 10:08 | 8:19 9:27 | 7:32 10:42 | 7:11 9:50 | 6:25 9:59 | 6:48 9:32 | 7:05 10:31 | 6:32 10:42 | 6:25 10:15 | 6:42 9:47 | 6:34 10:06 |
9 | infestedartosis | 9:52 6:31 | 9:20 7:50 | 10:09 7:36 | 8:47 7:02 | 11:55 5:51 | 10:36 6:08 | 12:15 6:26 | 9:51 6:33 | 12:31 6:12 | 9:23 6:10 | 12:06 6:18 |
overall | 10:18 | 10:12 | 10:56 | 10:14 | 10:03 | 10:00 | 10:38 | 10:04 | 10:08 | 10:18 | 10:22 |
This is like yesterday’s game duration table, but by map instead of by opponent. The top number in each cell is the median duration of winning games; the bottom number is losing games.
On maps where #2 Stardust won the most quickly—it didn’t win as much. On Destination, I imagine it’s because the twin bridges to the natural bases are so easy to defend; if it doesn’t break through quickly, then it may struggle against its stronger opponents. That explanation doesn’t work for Empire of the Sun, though. #7 Dragon has a similar pattern. Compare #3 PurpleWave: On Longinus where it struggled, it lost more quickly.
#4 Steamhammer takes the map into account in its learning, which may make its performance more even between maps, and its game durations less even. Possibly.
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