the usual infinite Steamhammer delays
I thought I would have a test version of Steamhammer up by now, but I am too ambitious. I keep finding problems in recently-written code and feeling that I have to fix them. Or realizing that there’s an “easy” fix for a difficult bug and spending over a day getting the fix correct. Yesterday Arrak found a bug in an error case of the extractor trick code, and I fixed that too although it should be somewhat rare. I am resisting the temptation to immediately try out the extra-simplified combat simulator FAP. The test version will be ready soon... or soon-ish. I hope.
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