Hao Pan
Two posts today. They’re short.
Hao Pan is a new terran bot. (“Hao Pan” is apparently a person’s name; the bot is named Halo.) I watched some games to see what it was like. Watching the first game, I thought “Wow, it can build a wall, knows how to defend it, and knows how to open and close it, and that micro looks nice.” It seemed to have excellent skills for a new bot. Watching more games, I thought “Wait, this looks a lot like Iron, except it’s losing instead of winning.” Sure enough, the description says it is derived from Iron. And the AIIDE 2017 version of Iron comes with a license that says it’s OK.
It looks as though the macro is messed up, which could explain how a bot starting from such a strong base is doing poorly so far. My feeling about Iron is that its strong play depends on fine tuning of details relative to each other. If that’s true, then Iron may be a difficult point to start from; it may be easier to make it play worse than play better. But still, the allure of starting from Iron!
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