new Steamhammer versus old Steamhammer
To commemorate a year’s progress, I ran a 15 game match of the latest tournament version Steamhammer 1.4a3 versus Steamhammer 1.0, which was released on 28 January 2017. A true year-over-year comparison would have been this year’s tournament Steamhammer versus last year’s tournament version, Steamhammer 0.2, but that would have been a boring blowout. Steamhammer 1.0 is good enough to put up a fight.
The score was 11-4 in favor of the latest Steamhammer. The results below are from the point of view of the new version.
| map | w/l | reason for loss |
|---|---|---|
| Benzene | 0 | abdicating the fight for air superiority |
| Destination | 1 | |
| Heartbreak Ridge | 1 | |
| Moon Glaive | 1 | |
| Tau Cross | 1 | |
| Andromeda | 0 | gross tactical blunders |
| Circuit Breaker | 0 | build order |
| Electric Circuit | 1 | |
| Empire of the Sun | 1 | |
| Fighting Spirit | 1 | |
| Icarus | 1 | |
| Jade | 1 | |
| La Mancha | 0 | stupid drone chasing |
| Python | 1 | |
| Roadrunner | 1 |
It’s interesting that there is only one build order loss. In a couple other games where new Steamhammer randomly chose an inferior build order, it managed to hold on and turn the game around with stronger play. New Steamhammer has a wider range of better openings and was more likely to get a build order win. Also interesting is that every loss was for a different reason. It means there is no One Big Flaw to fix. I have handled the worst of them; the rest is a rabble of many lesser weaknesses. It is a sign of growing maturity.
Tomorrow: A different year-over-year match.
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