3 brief Steamhammer notes
1. Today I removed a bunch of unneeded header includes from various source files. In some cases, I moved an include from the .h to the .cpp file, and dropped in a forward declaration instead. I’m hoping it will speed up compilation.
3. Also today I made several small changes to improve play on island maps like Sparkle, and maps with large inaccessible areas like Third World. I gave Steamhammer the skill to avoid sending a squad to a place the squad can’t reach, basic stuff like that. There’s more to do. The fundamental skills need adjustments to fit situations that Steamhammer has never been tuned for.
3. Steamhammer today played a hell-for-leather test game on Third World. Its mutalisks left the terran main in tatters while its own bases were under marine attack, then the flyers returned home barely in time to save the last zerg building, the spawning pool. Steamhammer won the game with a single bleeding building. Unfortunately the replay seems to be corrupt, so I can’t show it.
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