Steamhammer and AIST S1
Steamhammer is registered for AIST S1. It is almost done; I am working on final testing and fixes. After submission closes, I’ll release the new version as 1.4.3 and upload it on SSCAIT. Features that I formerly planned for 1.4.3 will be pushed to 1.4.4, and so on down the line. Expect the usual change list et cetera, plus discussions of the map features and how I chose to cope with them.
On SSCAIT, it will probably be hard to notice a difference from version 1.4.2, because most of the changes are to support the difficult maps of AIST. There are about 7 bug fixes and improvements that affect play on all maps, but in such subtle ways that neither stream viewers nor Steamhammer’s elo should see a change. Even so, there are a lot of changes, including entirely new features like MapPartitions. Judging the change bars by eye, I’d say I touched about 15% of the lines of StrategyBossZerg. There are also changes to tactics, micro, map exploration, the Recon squad, and scouting.
Steamhammer is not remotely ready for the tournament. The impossible is impossible. I took shortcuts to get as far as I did. But it can play games on the AIST maps without looking like a moth flying into a windowpane (“I see the light, it’s that way.” Wham! “Oh... I see the light again, it’s that way.” Wham!), and it can defeat some opponents. It’s a huge step up from crashing, or throwing endless exceptions, or playing a mass zergling opening on an island map. And I’ve made more progress toward removing BWTA, though it’s haphazard—I removed the parts that were in the way.
Next: The new bot Proxy.
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