Killerbot-SAIDA games
I see that Killerbot by Marian Devecka has figured out its own way to beat SAIDA with its persistent mutalisk pressure: win 1 and win 2. I’m not sure how consistent it is, but as soon as SAIDA starts taking serious economic damage, terran only goes downhill. The update is a few days old now, and the most visible change is that Killerbot makes a few unupgraded hydralisks early, presumably only when the enemy has or is expected to get vultures. The hydras counter any early vulture or wraith tricks that terran might try. The idea is well known among human players, and Steamhammer uses it too.
I was looking at Steamhammer’s 2 hatch muta loss to SAIDA today, and thinking “With good muta micro and good decisions, zerg should win this.” I’ve been promising good muta micro for 2 years and haven’t delivered....
Update: Apparently SAIDA reacted by becoming more aggressive. It seems to have found an attack timing that works against Killerbot. Is this the same mechanism that solves rushes by adjusting timings, or a different kind of reaction? If it’s the same, the mechanism is quite general.
Comments
Antiga / Iruian on :
Antiga/ Iruian on :
Marian on :
I'm now in a bug fixing phase and after that I would like to try out different build orders both in ZvT and ZvP.
Steamhammer's 2h muta seem really promising.
Btw this is my favorite mech ZvT game, showing a variety of strategies:
https://www.youtube.com/watch?v=zq0RLtpTP80
Antiga / Iruian on :
Antiga / Iruian on :