Steamhammer 2.1.2 test version
I’ve uploaded the next test version to SSCAIT, Steamhammer 2.1.2. The biggest change is that stuck units are less common. There is still an issue where units can occasionally freeze en masse in the late game, but it’s rare in my tests and so far I’ve only seen it when Steamhammer was winning and it didn’t matter. To fix sticking, I finished up and enabled part of Steamhammer’s new unit control infrastructure, work that has been inching forward for months. I didn’t change anything else or take any unsticking actions; the new structure usually works better by nature than the classic structure inherited from UAlbertaBot.
There’s also a fix for a building manager bug that incorrectly turned expansion hatcheries into macro hatcheries. The bug sometimes made play much worse, but also sometimes made it better, so testing is called for.
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