Steamhammer 2.3.5 source released
I finally uploaded the source for Steamhammer 2.3.5; see Steamhammer’s web page. Sorry about the delay. As I’ve mentioned, this is the same code as the AIIDE 2019 competition version, but configured to play all races rather than zerg only.
One of my steps in uploading a new version is to calculate the performance numbers of the previous version. By SSCAIT win rate, Steamhammer 2.3 (from last April) with 69% wins is the most successful version since Steamhammer 1.2 with 70% wins, way back in March 2017. And I’ve seen that the following test versions are stronger yet. This version 2.3.5 (and the tournament version 2.3.4 since it’s identical) has a new combat sim bug which makes it slightly weaker than the previous test version, 2.3.3, but I think it is still stronger than version 2.3. Steamhammer is doing well at the moment.
Before long I plan to release a new point version which fixes the combat sim bug and (just for fun) adds new queen skills. After that I’ll dig into strategy adaptation, which I expect will cause strength to plummet, because that is what major new features do at first. When strength recovers, though, it will recover to a higher level.
Next: A long post about defiler play, with examples and explanations. I also found a few research papers that I want to write up.
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