prep for the SSCAIT annual tournament
I’ve disabled Randomhammer on SSCAIT in preparation for the tournament. It’s less than a week away.
For Steamhammer, I am trying to overcome my usual deadline intolerance. I fixed one critical bug, and now I am concentrating all my effort on my Killer Feature. Whether it will kill anything is an open question, but it will be fun, and above all it should be finished and tested and tuned by the deadline. I’ll be satisfied if it can catch out a few strong opponents.
As usual, the big improvements promise to arrive after the tournament. I am adding, or on the verge of adding, basic skills that promise stronger play, and it is impossible to exploit new skills fully in a short time. I expect to soon have the infrastructure needed to add nydus canal support, though I don’t know whether I’ll actually add it soon. Nydus canals make island bases much more useful. I am very tempted to delay strategy adaptation work to add a bag-of-tricks meta-skill that knows how to select from a bag of tactical ideas to pose problems to different opponents. I know a lot of tricks that promise to be effective in specific situations.
In the arena of unimportant abilities, it’s tempting to fill out the queen skills. Steamhammer is capable of controlling a fleet of queens simultaneously without blowing out the per-frame time limit, but they tend to all simultaneously broodling the same target. Queens tend to carelessly fly into danger and die, and at the same time do not know how to fly around freely and seek their own targets—they wait for targets to wander into range. A bug in the production system prevents Steamhammer from producing infested terrans, but I’m not fixing the bug yet because it doesn’t have the skill to control them properly. Infested terrans are powerful but must be used carefully, for example dropped from overlords or coordinated with defilers. That’s something I may work on gradually over the next year.
Upcoming: I want to time a few other openings the same way I timed the Styx opening, to compare them. I think it will be enlightening. And I still hope to get back to the AIIDE tournaments and do more analysis; we’ll see if I can pull it off.
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