sudden Steamhammer 3.0.2
Another day, another fatal bug. I just replaced Steamhammer 3.0.1 with 3.0.2 to fix an infinite recursion that caused a stack overflow. It could happen if Steamhammer was facing a random opponent, depending on the order in which enemy unit types were encountered. Gotta love conditions like that. That’s 2 bugs down, who’s keeping score?
Source is updated too. Only a few lines changed.
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