zergs versus Krasi0
These two games were played a few days ago, after Krasio was updated. Krasio apparently forgets its learned data on update, and against some opponents takes a few games to remember how to win again.
Steamhammer-Krasio
In Steamhammer-Krasio on Moon Glaive, Steamhammer started aggressively with overpool (overlord on 9 drones then spawning pool), and the early zerglings prompted Krasio to play defensively with a bunker at its ramp. But sneaky sneaky Steamhammer made few lings and instead added a second hatchery and teched to lurkers. Despite some clumsy zerg play, the lurkers delayed terran from expanding until around 11 minutes into the game. In the picture, lurkers are about to deny Krasio’s attempt to take its natural.
Krasio did at last successfully double-expand, but by then zerg was ahead and was soon able to destroy the terran third.
The next terran expansion was too far away to defend, and the rest of the game was zerg all the way.
Microwave-Krasio
Microwave-Krasio on Icarus, Microwave opened with a hatchery on 12 and went for mutalisks. The early mutas made more losses than gains, but notice the strong zerg economy. Microwave did not fall behind in supply for the whole game—a sign that Krasio was doing something wrong strategically, since the terran unit control was clearly superior.
In the middle game Microwave switched to ground units, overrunning Krasio’s third base in the lower left. For the late game it suddenly switched back into mutalisks and amassed a sky-darkening cloud. Mutas erased Krasio’s second attempt at a third base, in the bottom right, and then it was too late for terran.
comparison
Despite the different unit mixes and play styles, the games are strategically similar. In both, Krasio did not play its best opening and fell behind early. The zergs were able to roll up outlying bases with relative ease because terran did not have the mobility to defend them, and then were so far ahead that they could win by brute force.
Krasio wins when it starts well, of course, and it usually starts well once it has a little experience. The top zergs have gained enough skill to be a threat, though. Both have adequate macro and know how to choose a poorly defended expansion to attack, skills that many bots lack. In the last 7 days, BASIL gives Steamhammer 4-4 versus Krasio, and Microwave 2-5.
When you can’t defend your own expansions, you need to keep your opponent off-balance instead. It’s an advanced skill, and even Krasio does not have it. Against the lurkers, terran could have tried vultures, or drops, or perhaps wraiths—harassment that lurkers will be poor at responding to. Against the mutalisks, terran had enough valkyries to be safe, but seemed to deploy only 1 or 2 at a time in any given fight. Also, since terran was behind, the goliaths were not the best unit choice because they slowed down army movements. Without them, a larger marine and medic army would have been able to maneuver rapidly in defense, or cross the map to threaten zerg bases. I think bots are starting to play well enough that this kind of strategy knowledge will help.




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