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Steamhammer 3.1 is coming

Steamhammer 3.1 is almost ready. It needs a small amount of tuning and a larger amount of testing. The new feature I wrote should help with a certain weakness in ZvT and ZvP; it is less than 50 lines of code plus a tidbit or two of infrastructure, hardly a major feature. If no big issues come up in testing, I’ll upload it in a day or two.

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