Steamhammer prep for AIIDE
With a couple days left to the deadline, I’m making final preparations for Steamhammer in AIIDE 2020. All the new behaviors are coded and tuned, as best possible. Mostly I’m making final tests and fixing remaining bugs. New code was written to have low risk of bad side effects, has been carefully tested, and seems to have few bugs. I have identified a couple of existing bugs, formerly unseen or unimportant, that are awakened by the changes.
I always wish I could have done more, but I’m happy enough with the improvements. I worked much harder than I have in the past year, when I was distracted by other business. Many long-time weaknesses are finally addressed. Ridicubad midgame play is slashed (and maybe I can do something about the remaining horrors before SSCAIT). Win rates are strongly up against some opponents (though Stardust remains out of reach). Microwave had pulled ahead of Steamhammer lately after months of Steamhammer dominance, but now I see them neck-and-neck rivals. Either might finish ahead in the tournament.
Expect upload to SSCAIT on 1 October, followed shortly by source release. The change list is long. I ran through about 20 test versions.
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