interesting Chobo-Steamhammer game
The SCHNAIL web site was updated as promised, and looks much prettier. On the leaderboard, “Download” is still spelled “Dowload” though.
Today is an interesting game from SCHNAIL, Chobo (P) vs Steamhammer on Python. Chobo played corsair-reaver with mass reaver drops to destroy bases and an eventual switch into carriers, a classic strategy I have never seen used against Steamhammer. It’s a demanding strategy for both players. Protoss must be fast and aggressive with drops, never leaving its expensive forces long at home because zerg grows back fast. And zerg must cope with the overwhelming splash damage of reavers on the ground and corsairs in the air—the units may not work against Monster, but they are deadly against Steamhammer. Classic zerg play against corsair-reaver includes burrowed zerglings around the map to see the reaver drops coming, a skill that Steamhammer does not have.
Corsair-reaver depends on a heavy force of tech units, so it launches slowly. Chobo curiously did not take the natural, but blocked the ramp with 2 zealots and a dragoon while teching, then took the nearby island base—which, by the way, I think Steamhammer never discovered. Steamhammer luckily started with a 3-hatch strategy before it scouted the protoss base, so it did not fall behind right off. A one-reaver probing drop did light damage at the zerg natural, then the reaver relocated to the morphing zerg third to try to prevent it. But scourge chased the shuttle away and hydra-ling chopped the reaver. Chobo learned a little caution.
Seeing the reavers, Steamhammer elected to make mutalisks despite the corsairs. It does understand the tradeoff risk... in a vague way. Soon protoss moved down the ramp to take the natural as a third base. By this point, Steamhammer was worried by the powerful-looking protoss force and went with army over economy, starting to fall behind. Chobo tried a 2-reaver drop at the zerg third and killed the defending sunken, but the drones burrowed and protoss left rather than risk the reavers. Still, with 2 bases and another coming versus 3 undersaturated zerg bases, protoss was ahead. Chobo dropped again, again killing the replaced sunken and again retreating. Seeing the drones instantly burrow and unburrow as the reaver appeared and disappeared must have been amusing.
At this point I think the human player began to go wrong. Chobo made defensive cannons and moved by air to take a 4th base, dedicating reavers and adding ramp cannons for its defense. Chobo was perhaps concerned about APM and reaction speed, limited resources if you’re human. But a human can’t outmacro Steamhammer without keeping pressure on. The reavers in speed shuttles are highly mobile. If protoss wants to take another base, I think it’s correct to airlift in minimal defense and rely on the main force to fly to the rescue in case of trouble. In case of no trouble, those reavers want to be blowing stuff up, or at least threatening to. Anyway, a zerg base was morphing below the new protoss base, and the hatchery did not last long. But Steamhammer, seeing more cannons and not seeing more army, correctly concluded that it could make drones and tech up. At the time of the picture, defiler consume is researching.
Steamhammer poked the protoss main with its mutalisks, and Chobo responded by chasing the mutas back to the zerg base and eradicating them, with minor corsair losses. Steamhammer does not understand that air units can scatter and keep fleeing, it believes they have to make a last stand to defend the base. Zerg was reduced to 15 army supply versus 52 army supply for protoss.
It didn’t matter. Zerg had the economy and soon reached its drone limit of 75 (this was Steamhammer 3.4.8, not 3.5 which has a limit of 65). When the corsairs and shuttles moved toward the zerg army, they were plagued and then ensnared, so that the outnumbered mutalisks (11 corsairs with attack +2, 10 mutas with carapace +2) held the upper hand. Protoss dropped the zerg third again, this time with mass reavers and disruption web, and eradicated it. With an observer, the reavers wiped the burrowed drones too. Steamhammer countered in the protoss natural with dark swarm and zerglings and returned the favor. In the picture, Steamhammer has realized its mineral excess and is adding hatcheries to burn it off—and meanwhile, the overloaded human can’t keep up with macro (watch the APM figures).
Carriers arrived and there was more fighting, but the strategic position was decided. Drones and hive tech beat reavers and carriers. The picture is shortly after a base full of drones was destroyed, but as soon as the drones visible in the production tab finish, Steamhammer will have re-maxed its drone count.
I wish the game had lasted a little longer, so that I could see how well Steamhammer’s endgame scouting and clean-up of islands works. It theoretically has the skills, but so few opponents take island bases that they are untested in real games.
An entertaining game. A lesson for zerg bots: Defiler skills count! Steamhammer needed both plague and swarm to win. A lesson for human players: Keep the pressure on! There is one regular SCHNAIL opponent for Steamhammer who seems to enjoy playing tower defense as terran: Stay alive as long as possible with bunkers and tanks and turrets. The two have played dozens of times, and Steamhammer has won every game. Defending does not keep you alive, attacking keeps you alive.
























