How computers can learn to get better at playing games.
This site is for artificial intelligence researchers and intrepid game programmers. I describe game programs and their workings; they rely on heuristic search algorithms, neural networks, genetic algorithms, temporal differences, and other methods. I keep big list of online research papers. And there’s more.
| Jay : game learning |
what’s new
- updated 4 March 2016
about these pages - including
acknowledgementsfind stuff here |
find stuff in the rest of the world |
index of games mentioned on this site
index of people mentioned on this site |
tutorials - get started with AI
artificial intelligence links
- the best entry points
game links
- about the games themselves
game AI stuff
- discussions, archives, etc. |
learning projects and game-playing programs
Internet distributed learning
- machine learning @ home
Metagame and General Game Playing
- game-definition frameworks
Morph
- an ambitious project that includes game learning
robotic soccer
- with both simulated and real robots
the neural network backgammon programs
the strong learning othello programs
pursuit-evasion games
- various papers StarCraft bots - with ongoing competitions
Nici Schraudolph’s go networks
Sebastian Thrun’s NeuroChess
Michael Gherrity’s SAL
- a game-learning system
Turing Test - the BotPrize, a Turing Test for Unreal Tournament, was won in 2012 |
methodsHere the emphasis is on the technique rather than the use it’s put to.
evolutionary methods - aka genetic algorithms
search algorithms - including rational search
ideas to try out - playout analysis, learning methods, etc. |
lists of thingsThings that I didn’t write about elsewhere get brief mention here.
meetings
- the most relevant workshops and conferences
game AI competitions
- to try your skill on, or use as test cases
interesting web pages and
less-interesting pages
historical interest items
- only a few, but they’re cool
online papers
- many of them!
online software
a thorough bibliography
by
Johannes Fürnkranz |