historical interest items

I've decided to collect landmarks in machine learning history. They are now far from the main streams of research, but it is good for us to remember where we have rowed.

Unfortunately, the web is not strong on history. I wasn't able to find a good discussion of the Arthur Samuels checkers program.

Jay : game learning : history

- Computer Chess History by Bill Wall
A timeline of computer chess, starting in 1947. There's nothing particularly about learning.

- Matchbox tic-tac-toe (early 60's)
Donald Michie
Michie designed MENACE, the Matchbox Educable Noughts And Crosses Engine, around 1960. It's a pioneering experiment in machine learning, although it doesn't involve a machine! It's still a good introductory example for students. This mention is from a hobbyist magazine in 1984.

- Deep Thought's evaluation function tuner (1988)
Andreas Nowatzyk
Source code from 1988 to tune the evaluator of Deep Thought, the chess machine predecessor of Deep Blue. The code examines grandmaster games and adjusts evaluation parameters. Warehoused by Tim Mann.


updated 31 December 2001