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AIST S4 results

AIST S4 results are published. Despite my optimism, Steamhammer scored 0-2 in its first match then 0-2 in the loser’s bracket to be the first knocked out, as in the past. In fact, it is the worst result ever; in its other two tries, Steamhammer scored 1-4 rather than 0-4 as here.

bracket with results

Here are the results in crosstable form, counting games, players in rank order. The tournament counted matches, not games, so you can’t directly read off the tournament results from here. But it may give a different perspective.

#botoverallstarpurpwilldragbanastea
1stardust7-25-1**2-1*
2purplewave7-61-54-02-1**
3willyt4-5*0-42-1*2-0
4dragon4-5*1-21-22-1*
5bananabrain4-41-2**1-22-0
6steamhammer0-4**0-2*0-2

I watched the replays. PurpleWave 2-1 Dragon after Dragon crashed twice; the first game was a convincing win by Dragon. Again versus WillyT, Dragon won once and crashed twice. PurpleWave tried to counter Stardust with reavers, but suffered when bottlenecked at ramps. If you want the best games, I recommend the ones named in the replay pack Series 2, G1, and Series 10, G1.

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Comments

Tully Elliston on :

Hard luck, but don't be discouraged!

Jay Scott on :

Luck does have a lot to do with it. It’s a sparse tournament. But so does good work by the other competitors!

Edmund Nelson on :

Dragon appears to have broken too much of its functionality in pursuit of interesting play. If Dragon's author can fix the crashing problem dragon will be a contender with stardust

As evidenced by steamhammer going 0-4 the skill of the average participant in this tournament was extremely high.

I doubt stardust will beat a B or A level ladder player though, but since brood war is slowly dying as a game there isn't much time left before human skill level degrades to the point where bots will be on top.

Tully Elliston on :

A bot optimised to beat other bots may be weaker than the bots it defeats versus humans. The bots that win AI tourneys tend to do one thing very well, rather than have a balanced approach.

I would expect that Humans can adapt to a single well executed approach, much better than AIs can, so being unpredictable or at least varied is more important when fighting vs meat.

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