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Steamhammer 3.5.2 to SSCAIT

I’ve uploaded Steamhammer 3.5.2 to SSCAIT. It fixes the worst problems with the new static defense code introduced in version 3.5.1, the version with the big changes.

Smaller problems remain. Steamhammer now likes to build too many sunkens early in the game versus terran, a tuning issue. It is quick to defend the front line, but often strangely slow to defend other bases, which must be a bug. In combat decisions, units much more often mysteriously shy away from the fight, even when facing an undefended base. I think I know the cause. It is likely that this version will lose elo on BASIL, though we’ll see. It’s not easy to judge whether the new problems outweigh the improvements.

It’s time to go dark and prep for AIIDE. These problems and more will be banished. My aim is to come in ahead of the middle point, where I landed last year. And of course ahead of Microwave: Microwave must be utterly murderfied.

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Dan on :

I like the chutzpah!

MicroDK on :

You have a good chance to end in front of Microwave. I have not been doing much in Microwave before and after COG. Mostly bugfixes, but that could lead to a more stable performance. :)

Tully Elliston on :

Godspeed sir

MicroDK on :

I would wish turtle speed! :D

summus on :

When the steamhammer opponent rushes in
It has the weakness of canceling the spire.
So the favorable situation becomes unfavorable

Jay Scott on :

Can you show a game where that happens?

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