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AIIDE 2021 - what Steamhammer learned

The submitted Steamhammer was mistakenly configured to retain 100 game records per opponent. I had thought it was set for 200, and didn’t double-check. So of the 157 games against each opponent, of which 150 counted in the tournament, I have records for only the final 100. That’s 93 tournament games plus the 7 extra at the end.

My prepared data was successful. For all opponents which I prepared for, the prepared openings were among the highest scoring (including the zero score versus Stardust). It’s notable that Steamhammer’s gas steal was not successful against any opponent, perhaps another sign of an elite tournament. It was either infeasible or abandoned as a failure against every opponent except DaQin, and did no good then.

Steamhammer’s game records are rich with data. To show a little bit more of it, I added a new feature in the opening table. There are new “wins” and “losses” columns showing the median time that winning and losing games with that opening lasted. The median is a better measure than the mean, because we can expect the distribution of game times to be right-tailed: Games are limited to between zero minutes and one hour, but we expect a hump nearer to zero and a long tail of slower games. That inflates the mean and makes it misleading. For the tournament, I turned off surrendering, so Steamhammer played its losses out to the end.


#1 stardust

openinggameswinswinslossesfirstlast
10Hatch10%-8:484848
10HatchHydra10%-8:414545
11HatchTurtleHydra30%-10:331456
11HatchTurtleMuta30%-10:401067
11Pool10%-8:487474
12Gas11PoolMuta10%-6:536060
12Hatch_4HatchLing10%-14:082525
2HatchLurkerAllIn10%-9:126565
2x10Hatch10%-8:309595
2x10HatchBurrow10%-9:215555
3HatchHydraExpo40%-8:032386
3HatchLateHydras10%-7:4399
3HatchLing10%-7:545151
3HatchLingBurrow10%-8:317171
3HatchLingExpo20%-8:43637
4HatchBeforeLair10%-7:394747
4PoolSoft10%-8:266868
6Pool20%-9:127592
6PoolHide10%-8:351717
6PoolSpeed60%-8:27385
7DroneGas10%-7:518080
7Pool10Hatch10%-8:168383
7Pool12Hatch10%-8:365050
7Pool6GasLurker B10%-9:384444
7PoolHard10%-14:074141
7PoolHarder10%-8:237676
7PoolMid10%-8:038989
7PoolSoft10%-13:094242
8Hatch7PoolBurrow10%-9:476464
8Hatch7PoolBurrowB10%-8:2355
8Scout10%-8:148787
9HatchExpo9Pool9Gas20%-8:291694
9Pool8Hatch10%-8:179898
9Pool9Hatch10%-10:297070
9PoolBurrow10%-9:348484
9PoolBurrowB10%-8:0744
9PoolHatchSpeed7Drone20%-7:583173
9PoolHatchSpeed7DroneB20%-8:01024
9PoolHatchSpeedAllInB10%-8:412222
9PoolLair10%-7:369999
9PoolLurker10%-9:412727
9PoolSpeed20%-9:03826
9PoolSpire10%-9:033232
9PoolSunkSpeed10%-7:417979
AntiFact_13Pool10%-8:175454
AntiFact_2Hatch30%-7:396993
AntiFactoryHydra10%-7:086363
AntiZeal_12Hatch30%-10:203377
HiveRush10%-6:503030
Over10Hatch20%-10:071534
Over10Hatch1Sunk10%-8:359696
Over10Hatch2Sunk30%-10:33188
Over10Hatch2SunkHard10%-9:154646
Over10HatchBust20%-8:211849
Over10HatchSlowLings20%-8:236178
OverhatchExpoLing10%-8:301313
OverhatchLing10%-10:255858
Overpool14Hatch10%-7:3977
Overpool2HatchLurker20%-9:064382
OverpoolLurker10%-8:487272
OverpoolTurtle 010%-8:3222
Overpool_3HatchLing10%-10:292020
PurpleSwarmBuild10%-8:086666
ZvP_2HatchMuta20%-7:553897
ZvP_Overpool3Hatch10%-8:162929
ZvT_13Pool20%-9:185791
ZvT_7Pool10%-8:308181
ZvZ_12Pool10%-7:015353
ZvZ_Overpool11Gas10%-7:503535
ZvZ_Overpool9Gas10%-7:471919
70 openings1000% - 8:30
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Heavy rush100100%0%4040%0%40%58%
Naked expand--22%0%0%0%
Unknown--5858%0%0%0%
timing#medianearlylate
my combat unit1002:541:474:11
my gas993:171:347:33
enemy scout1001:571:187:53
enemy combat unit1002:412:214:37
enemy gas1004:203:376:37
enemy air unit99:428:3011:09
enemy cloaked unit89:439:1411:09
game duration1008:306:5018:12
gas steal#medianearlylatewinsenemy gas
gas steal decision102:121:582:210%4:22
gas steal success62:152:032:310%4:32
none or failed94---0%4:17
gas steal killed62:472:422:58


Steamhammer lost every game, but there is still valuable info here. If you’re losing all games, the game duration is a plausible proxy for how much trouble you caused the opponent. Especially so if you tried a rush opening and ended up in a long game—either the rush did some damage, or the opponent overreacted and was slowed down. Here, a couple of 7 pool builds were among the longest games. Steamhammer probably should have repeated them.

Notice the 4 pool and the hive rush. Steamhammer tried the whole range. Steamhammer recognized Stardust’s build in 2 games as nexus without cannons, a reaction that Stardust did not have last year. Otherwise, results are similar to last year’s.


#2 bananabrain

openinggameswinswinslossesfirstlast
11Gas10PoolMuta10%-6:043333
11Gas10PoolMutaB10%-6:215656
11HatchTurtleLurker1553%15:329:437198
11Pool10%-14:481010
12-11HatchStem10%-16:347878
2x10HatchSlow70%-8:30495
3HatchHydra10%-12:204242
3HatchLingBurrow10%-14:001919
4PoolSoft10%-7:557474
6Scout10%-8:486666
9Hatch8Pool10%-6:126969
9PoolBurrow812%16:2912:534382
9PoolHatchSpeed7DroneB10%-10:2611
9PoolHatchSpeedAllIn520%9:496:515868
9PoolHatchSpeedSpire80%-7:21399
9PoolHatchSpeedSpire210%-7:021515
9PoolSpeed10%-11:011414
9PoolSpeedAllIn10%-13:021616
9PoolSunkHatch10%-11:502828
AntiFact_Overpool11Hatch10%-13:189393
AntiZeal_12Hatch10%-7:482626
Over10Hatch1Sunk10%-15:104747
Over10Hatch2Sunk10%-14:382727
Over10Hatch2SunkHard10%-16:033636
Over10HatchHydra10%-10:353838
Overgas+110%-13:188585
OverhatchExpoLing1118%7:3414:512483
OverpoolLurker10%-6:156161
OverpoolTurtle617%15:0115:591796
ZvP_3HatchPoolHydra157%18:188:27270
ZvT_3HatchMuta10%-15:2700
ZvZ_12HatchMain10%-15:2366
ZvZ_12Pool10%-6:393131
33 openings10014% 15:24 10:42
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Fast rush22%0%1111%0%0%50%
Heavy rush9797%14%6363%13%63%22%
Safe expand11%0%33%67%0%0%
Turtle--11%0%0%0%
Unknown--2222%18%0%0%
timing#medianearlylate
my combat unit1003:031:474:38
my gas932:571:337:14
enemy scout1002:101:155:03
enemy combat unit1002:402:185:47
enemy gas946:053:169:12
enemy air unit916:073:1711:33
enemy cloaked unit579:266:0614:59
game duration10011:456:0421:43
gas steal#medianearlylatewinsenemy gas
gas steal decision102:301:513:3310%5:42
gas steal success32:101:552:110%4:22
none or failed97---14%6:07
gas steal killed32:502:482:51


In the 150 tournament games, Steamhammer scored 25 wins versus BananaBrain. Of those, 15 were due to BananaBrain suffering a frame timeout. Ouch. The game scores say that BananaBrain was ahead in 11 of the 15 games when it timed out. So the win percentages and times need to be interpreted carefully. The wins overall were longer games than the losses, possibly because BananaBrain was more likely to time out in a longer game with a larger game state to model and more units to control.

11HatchTurtleLurker scored over 50% in 15 games! Is it particularly good at prompting BananaBrain to time out? If I’d known about it ahead of time, I could have added it to my preparation and perhaps scored higher.

The build 2x10HatchSlow is shown as tried 7 times with no wins. I know from watching games that the opening scored wins earlier in the tournament, before the final 100 games; that is why it was tried so often later on. The build is very similar to Broken Horn’s 10 hatch-9 hatch-pool, but (I think) slightly more efficient. Apparently BananaBrain learned to avoid lines that lose to the mass of slow zerglings.

Successfully stealing its gas caused BananaBrain to take its gas sooner. I haven’t seen that before. In any case, it was only 3 games; Steamhammer found the gas steal unprofitable.


#3 dragon

openinggameswinswinslossesfirstlast
2HatchLurkerAllIn10%-30:514141
3HatchHydra10%-10:163333
5HatchPool2471%13:2328:23694
7-7HydraLingRush10%-16:574545
9PoolFastLurker933%9:1627:47192
9PoolHatchSpeed425%3:3116:321758
9PoolSunkSpeed20%-26:541438
AntiFact_13Pool1765%18:0516:345096
AntiZeal_12Hatch10%-38:541212
ZvP_4HatchPoolHydra862%5:5715:586599
ZvT_3HatchMutaExpo3278%15:5024:55098
11 openings10062% 15:36 25:13
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Factory4141%56%1717%47%24%41%
Naked expand--44%50%0%0%
Safe expand2323%74%1515%80%9%48%
Turtle--11%0%0%0%
Unknown--3131%68%0%0%
Worker rush3636%61%3232%59%75%8%
timing#medianearlylate
my combat unit983:122:137:53
my gas803:491:3412:10
enemy scout982:110:5312:07
enemy combat unit822:482:218:38
enemy gas816:042:4410:40
enemy air unit749:394:3117:18
enemy cloaked unit6210:515:5019:39
game duration10016:283:3160:00
gas steal#medianearlylatewinsenemy gas
gas steal decision172:091:562:5853%6:31
gas steal success92:162:072:3044%7:04
none or failed91---64%6:03
gas steal killed94:053:085:05


The most successful openings were 5HatchPool (5 hatcheries before pool, a supremely greedy build to exploit bots that never attack early) and ZvT_3HatchMutaExpo, the two openings I selected as preparation. For bots carried over from the previous year, good preparation is easier.

Dragon has a chaotic play style. Steamhammer’s wildest game of the tournament may be Steamhammer-Dragon on Longinus (replay file). Dragon played a V strategy: Vultures, valkyries, and vessels.


#5 mcrave

openinggameswinswinslossesfirstlast
11Gas10PoolMuta10%-10:078989
12Gas11PoolLurker10%-9:054040
2HatchHydra10%-6:324545
2HatchMutaPure10%-4:026161
4PoolHard30%-8:521443
9Pool8GasLurker10%-11:258888
9PoolHatchSpeedAllIn1662%6:0310:25096
9PoolLair10%-4:586868
Over10Hatch11Pool1844%10:457:54281
OverhatchLateGas10%-16:085353
ZvZ_12HatchExpo10%-8:182323
ZvZ_12HatchMain1030%11:058:26790
ZvZ_OverpoolTurtle4578%9:2711:10499
13 openings10056% 9:19 9:46
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Heavy rush2323%48%55%60%4%74%
Turtle7777%58%1111%0%8%87%
Unknown--8484%63%0%0%
timing#medianearlylate
my combat unit992:261:493:19
my gas942:091:435:02
enemy scout992:570:415:25
enemy combat unit1002:321:494:26
enemy gas983:472:526:12
enemy air unit945:054:017:07
enemy cloaked unit0---
game duration1009:274:0224:09
gas steal#medianearlylatewinsenemy gas
gas steal decision72:131:582:5557%2:58
gas steal success0-----
none or failed100---56%3:47
gas steal killed0---


Again two of my prepared builds, 9PoolHatchSpeedAllIn and ZvZ_OverpoolTurtle, were the top choices. Both are tough for most zerg bots to handle. My other prepared build, ZvZ_Overgas9Pool, does not appear in these 100 games. Apparently it flopped and was abandoned early. Rushy builds ended up winning faster than they lost, and more macro builds were the reverse, as you might expect. The timing table shows that McRave went spire nearly every game (overlords do not count as “air units” there), and not slowly. That’s normal for ZvZ, of course, but it shows that McRave did not favor builds to overrun the opponent with zerglings.


#6 willyt

openinggameswinswinslossesfirstlast
12Hatch_4HatchLing10%-14:087373
2.5HatchMutaExpo450%19:4214:047694
9HatchExpo9Pool9Gas10%-17:395656
9PoolHatchSpeedAllIn1338%4:538:51097
9PoolHatchSpeedSpire210%-9:337070
9PoolLair10%-16:433030
9PoolLurker1580%12:1520:15398
9PoolSpeed1346%6:2612:49190
9PoolSpeedAllIn1267%5:509:321299
ZvT_13Pool2564%19:3520:09481
ZvT_2HatchMuta10%-22:102929
ZvT_3HatchMuta1354%17:3518:492278
12 openings10056% 13:56 14:57
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Factory11%100%11%100%0%0%
Fast rush88%38%33%67%0%75%
Heavy rush55%80%22%0%0%60%
Naked expand4747%57%1616%100%17%64%
Safe expand3939%54%1313%46%10%67%
Unknown--6565%48%0%0%
timing#medianearlylate
my combat unit1002:182:135:58
my gas1002:141:456:22
enemy scout1002:141:427:17
enemy combat unit1002:582:066:14
enemy gas855:163:167:59
enemy air unit4414:598:3923:14
enemy cloaked unit3115:227:1920:23
game duration10014:304:4160:00
gas steal#medianearlylatewinsenemy gas
gas steal decision102:061:563:0910%5:34
gas steal success82:142:063:150%5:42
none or failed92---61%5:15
gas steal killed83:593:034:20


WillyT has become much stronger over the past year. It is better at handling Steamhammer’s lurker builds—except for the especially early 9 pool lurker build, which apparently catches it unready. Steamhammer’s improvements in lurker play were important to keep up with progress. I think Steamhammer’s diverse mix of openings was essential to counter WillyT, which has its own diverse mix and will figure out how to counter anything that is too predictable.

Steamhammer’s closest game of the tournament was Steamhammer-WillyT on Empire of the Sun (replay file). Steamhammer decisively stopped WillyT from taking the nearby north island base, but allowed it to hold the distant south island despite scouting it the instant it started. Notice WillyT’s interesting but somewhat uncoordinated dropship play throughout the game.


#7 microwave

openinggameswinswinslossesfirstlast
5HatchPool10%-5:231818
8Hatch7Pool580%10:159:322059
973HydraBust540%13:285:165491
9HatchMain9Pool9Gas10%-4:325656
9PoolHatchBurrow10%-5:264646
9PoolHatchSpeedAllIn2080%6:4812:00099
9PoolHatchSpeedSpire2483%11:056:06493
9PoolSpeedSpire10%-11:098181
ZvZ_12HatchMain2085%11:2017:506596
ZvZ_12PoolMain1173%9:355:06897
ZvZ_Overpool9Gas1164%13:2717:08242
11 openings10074% 11:14 8:31
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Fast rush1717%71%1414%93%6%59%
Heavy rush4949%71%2525%76%27%31%
Naked expand2626%81%1616%62%12%35%
Turtle88%75%99%89%12%25%
Unknown--3636%67%0%0%
timing#medianearlylate
my combat unit982:252:133:15
my gas972:311:477:09
enemy scout982:301:224:43
enemy combat unit1002:321:053:31
enemy gas664:352:2517:32
enemy air unit527:513:4317:33
enemy cloaked unit0---
game duration10010:574:2725:22
gas steal#medianearlylatewinsenemy gas
gas steal decision82:111:532:4175%4:33
gas steal success22:292:142:43100%4:34
none or failed98---73%4:35
gas steal killed22:402:212:58


Microwave had too many weaknesses. Of the 4 openings with 80% plus win rates, 3 were from preparation and one was Steamhammer’s discovery during the tournament. It’s interesting that the 12 hatch build ZvZ_12HatchMain was faster to win than to lose. I think that means it won with zerglings from its extra larvas.

The plan table shows that Microwave followed its own broad range of plans. In the timing table, see the wide and matching variation in Microwave’s gas timing and air unit timing. Did Microwave never get zergling speed in long games?


#8 daqin

openinggameswinswinslossesfirstlast
11Gas10PoolMuta10%-11:292424
2HatchLingAllInSpire812%9:3712:165292
2HatchLurkerPure10%-15:314545
2x10HatchSlow10%-9:525555
3HatchHydra20%-17:147293
3HatchHydraBust520%18:0712:092291
3HatchHydraExpo10%-11:0466
3HatchLing1233%7:0611:29373
3HatchLingExpo1217%34:0211:353697
4HatchBeforeGas20%-12:31221
4HatchBeforeLair20%-11:476799
5HatchBeforeGas10%-11:116868
5PoolHard2Player10%-9:4144
9HatchExpo9Pool9Gas1030%8:1212:257595
9Pool9Hatch10%-12:243232
AntiZeal_12Hatch10%-11:404141
Over10Hatch11Pool10%-14:043131
Over10Hatch2Sunk10%-15:217070
Over10PoolHydra10%-9:437474
OverhatchExpoLing3040%6:3410:26098
OverhatchLateGas10%-12:309696
OverhatchMuta10%-14:162929
ZvP_3BaseSpire+Den20%-14:06525
ZvP_3HatchPoolHydra20%-13:175078
24 openings10023% 7:02 11:40
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Heavy rush44%50%1010%0%25%0%
Naked expand33%0%1111%100%0%0%
Safe expand5858%24%4141%10%40%3%
Turtle3535%20%3434%24%40%6%
Unknown--44%0%0%0%
timing#medianearlylate
my combat unit1003:071:533:54
my gas1002:471:476:26
enemy scout1001:311:109:29
enemy combat unit1004:334:066:41
enemy gas945:285:066:52
enemy air unit1216:509:1020:14
enemy cloaked unit2412:396:3517:59
game duration10011:185:4260:00
gas steal#medianearlylatewinsenemy gas
gas steal decision302:081:552:3623%5:35
gas steal success242:172:062:2525%5:36
none or failed76---22%5:23
gas steal killed242:472:353:06


After this upset, I think I’ll take DaQin as a test opponent and finally figure out the skills to defeat it. DaQin is a Locutus fork, so beating it probably means doing better against other protoss bots.

The timing table shows that DaQin was remarkably late with air units. That includes both corsairs and observers—DaQin was late with both of them. In fact, I don’t remember whether it makes corsairs at all. Mutalisks might be a good choice to win.


#9 freshmeat

openinggameswinswinslossesfirstlast
11Gas10PoolMuta1267%7:065:50294
8PoolHard633%8:209:091445
9Hatch8Pool10%-6:489292
9PoolHatchSpeedAllInB3784%5:565:55599
9PoolSunkHatch862%5:069:46474
9PoolSunkSpeed825%8:017:04052
Overpool14Hatch10%-6:198686
OverpoolSunk1771%9:189:45397
ZvT_13Pool333%7:335:439093
ZvZ_12PoolMain743%7:075:351187
10 openings10064% 6:21 6:53
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Fast rush1313%38%1414%71%31%31%
Heavy rush5757%65%3030%67%25%32%
Naked expand--22%100%0%0%
Turtle3030%73%2525%52%10%20%
Unknown--2828%64%0%0%
Worker rush--11%100%0%0%
timing#medianearlylate
my combat unit1002:172:093:27
my gas982:531:467:53
enemy scout792:311:267:29
enemy combat unit1002:341:055:17
enemy gas394:012:559:29
enemy air unit294:434:015:51
enemy cloaked unit0---
game duration1006:304:1716:24
gas steal#medianearlylatewinsenemy gas
gas steal decision112:151:552:5745%3:31
gas steal success62:182:013:0133%-
none or failed94---66%4:01
gas steal killed63:042:314:06


When I was preparing opponent-specific data, Steamhammer had an overwhelming score against FreshMeat on BASIL. This result is good but not overwhelming; FreshMeat improved a lot in a short time. I had recognized that FreshMeat had made great strides, but there was not enough recent data to show what was working in the most recent games. So I made no preparation at all. These tables show an example of how Steamhammer figures out an opponent from scratch. I think it did OK.


#10 ualbertabot

openinggameswinswinslossesfirstlast
Over10HatchSlowLings10%-8:169999
OverhatchExpoMuta1759%5:216:262195
OverpoolTurtle8294%6:1711:51098
3 openings10087% 6:00 8:16
planpredictedrecognizedaccuracy
countgameswinscountgameswinsgood?
Factory1010%100%1313%100%10%0%
Fast rush3333%82%2727%85%36%18%
Heavy rush4949%90%3131%81%31%20%
Naked expand88%75%1212%100%0%12%
Unknown--1717%82%0%0%
timing#medianearlylate
my combat unit1002:262:153:13
my gas992:582:396:33
enemy scout882:081:219:58
enemy combat unit892:331:474:30
enemy gas823:442:3714:24
enemy air unit1414:2011:5015:59
enemy cloaked unit1014:212:3716:46
game duration1006:314:3521:33
gas steal#medianearlylatewinsenemy gas
gas steal decision82:321:482:5488%7:00
gas steal success42:292:102:4475%13:15
none or failed96---88%3:37
gas steal killed43:022:513:06


Comparing this year to last year, Steamhammer actually did a little worse against UAlbertaBot. The skills I improved over the last year didn’t include skills to defeat UAlbertaBot’s pressure builds, or to adapt better to its random race.


overall

totalZvTZvPZvZZvR
openinggameswinsgameswinsgameswinsgameswinsgameswins
10Hatch10% 10%
10HatchHydra10% 10%
11Gas10PoolMuta1553% 20% 1362%
11Gas10PoolMutaB10% 10%
11HatchTurtleHydra30% 30%
11HatchTurtleLurker1553% 1553%
11HatchTurtleMuta30% 30%
11Pool20% 20%
12-11HatchStem10% 10%
12Gas11PoolLurker10% 10%
12Gas11PoolMuta10% 10%
12Hatch_4HatchLing20% 10% 10%
2.5HatchMutaExpo450% 450%
2HatchHydra10% 10%
2HatchLingAllInSpire812% 812%
2HatchLurkerAllIn20% 10% 10%
2HatchLurkerPure10% 10%
2HatchMutaPure10% 10%
2x10Hatch10% 10%
2x10HatchBurrow10% 10%
2x10HatchSlow80% 80%
3HatchHydra40% 10% 30%
3HatchHydraBust520% 520%
3HatchHydraExpo50% 50%
3HatchLateHydras10% 10%
3HatchLing1331% 1331%
3HatchLingBurrow20% 20%
3HatchLingExpo1414% 1414%
4HatchBeforeGas20% 20%
4HatchBeforeLair30% 30%
4PoolHard30% 30%
4PoolSoft20% 20%
5HatchBeforeGas10% 10%
5HatchPool2568% 2471% 10%
5PoolHard2Player10% 10%
6Pool20% 20%
6PoolHide10% 10%
6PoolSpeed60% 60%
6Scout10% 10%
7-7HydraLingRush10% 10%
7DroneGas10% 10%
7Pool10Hatch10% 10%
7Pool12Hatch10% 10%
7Pool6GasLurker B10% 10%
7PoolHard10% 10%
7PoolHarder10% 10%
7PoolMid10% 10%
7PoolSoft10% 10%
8Hatch7Pool580% 580%
8Hatch7PoolBurrow10% 10%
8Hatch7PoolBurrowB10% 10%
8PoolHard633% 633%
8Scout10% 10%
973HydraBust540% 540%
9Hatch8Pool20% 10% 10%
9HatchExpo9Pool9Gas1323% 10% 1225%
9HatchMain9Pool9Gas10% 10%
9Pool8GasLurker10% 10%
9Pool8Hatch10% 10%
9Pool9Hatch20% 20%
9PoolBurrow911% 911%
9PoolBurrowB10% 10%
9PoolFastLurker933% 933%
9PoolHatchBurrow10% 10%
9PoolHatchSpeed425% 425%
9PoolHatchSpeed7Drone20% 20%
9PoolHatchSpeed7DroneB30% 30%
9PoolHatchSpeedAllIn5459% 1338% 520% 3672%
9PoolHatchSpeedAllInB3882% 10% 3784%
9PoolHatchSpeedSpire3262% 80% 2483%
9PoolHatchSpeedSpire220% 10% 10%
9PoolLair30% 10% 10% 10%
9PoolLurker1675% 1580% 10%
9PoolSpeed1638% 1346% 30%
9PoolSpeedAllIn1362% 1267% 10%
9PoolSpeedSpire10% 10%
9PoolSpire10% 10%
9PoolSunkHatch956% 10% 862%
9PoolSunkSpeed1118% 20% 10% 825%
AntiFact_13Pool1861% 1765% 10%
AntiFact_2Hatch30% 30%
AntiFact_Overpool11Hatch10% 10%
AntiFactoryHydra10% 10%
AntiZeal_12Hatch60% 10% 50%
HiveRush10% 10%
Over10Hatch20% 20%
Over10Hatch11Pool1942% 10% 1844%
Over10Hatch1Sunk20% 20%
Over10Hatch2Sunk50% 50%
Over10Hatch2SunkHard20% 20%
Over10HatchBust20% 20%
Over10HatchHydra10% 10%
Over10HatchSlowLings30% 20% 10%
Over10PoolHydra10% 10%
Overgas+110% 10%
OverhatchExpoLing4233% 4233%
OverhatchExpoMuta1759% 1759%
OverhatchLateGas20% 10% 10%
OverhatchLing10% 10%
OverhatchMuta10% 10%
Overpool14Hatch20% 10% 10%
Overpool2HatchLurker20% 20%
OverpoolLurker20% 20%
OverpoolSunk1771% 1771%
OverpoolTurtle8889% 617% 8294%
OverpoolTurtle 010% 10%
Overpool_3HatchLing10% 10%
PurpleSwarmBuild10% 10%
ZvP_2HatchMuta20% 20%
ZvP_3BaseSpire+Den20% 20%
ZvP_3HatchPoolHydra176% 176%
ZvP_4HatchPoolHydra862% 862%
ZvP_Overpool3Hatch10% 10%
ZvT_13Pool3057% 2564% 20% 333%
ZvT_2HatchMuta10% 10%
ZvT_3HatchMuta1450% 1354% 10%
ZvT_3HatchMutaExpo3278% 3278%
ZvT_7Pool10% 10%
ZvZ_12HatchExpo10% 10%
ZvZ_12HatchMain3165% 10% 3067%
ZvZ_12Pool20% 20%
ZvZ_12PoolMain1861% 1861%
ZvZ_Overpool11Gas10% 10%
ZvZ_Overpool9Gas1258% 10% 1164%
ZvZ_OverpoolTurtle4578% 4578%
total90048%20059%30012%30065%10087%
openings played12523101303

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Comments

Jay Scott on :

I can’t easily do the Steamhammer versus BananaBrain or Steamhammer versus Dragon strategy cross charts. Even if I trimmed the two others down to the last 100 games, they appear to have recorded slightly different sets of games than Steamhammer. I’d have to align the learning files by hand with a ton of work.

Dilyan on :

The 0 (zero) score against Stardust with soo many openings indicates for sure one thing at least. Once again the transition between coded book (plan, opening) and rest of the game must be "broken". A Human will score many wins even with your weakest openings vs Stardust by only following the plan and not doing any antibot strategy. This means perhaps micro and macro managment failed or tactical something...please improve on that.

Jay Scott on :

My thought is that micro is most important versus Stardust.

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