Dragon records, for each game, only the opening build and the result. It follows up the opening with the same adaptive middlegame, so that games which start out differently tend to shift into looking the same—except for the worker rush opening, which is obviously all-in. Even so, the opening build seems to make a difference.
#1 bananabrain
| opening | games | wins | first | last |
| 1rax fe | 12 | 0% | 0 | 220 |
| 2rax bio | 45 | 18% | 5 | 217 |
| 2rax mech | 12 | 0% | 7 | 219 |
| bio | 12 | 0% | 4 | 215 |
| dirty worker rush | 11 | 0% | 1 | 214 |
| mass vulture | 82 | 34% | 2 | 218 |
| siege expand | 47 | 28% | 14 | 216 |
| 7 openings | 221 | 22% |
BananaBrain liked to open with two gates versus Dragon. The vultures are presumably to counter zealots.
#2 stardust
| opening | games | wins | first | last |
| 1rax fe | 24 | 4% | 3 | 202 |
| 2rax bio | 18 | 6% | 1 | 143 |
| 2rax mech | 24 | 4% | 4 | 184 |
| bio | 23 | 4% | 5 | 203 |
| dirty worker rush | 40 | 10% | 0 | 219 |
| mass vulture | 75 | 13% | 6 | 218 |
| siege expand | 16 | 0% | 2 | 180 |
| 7 openings | 220 | 8% |
But then again, it liked vultures versus dragoon expert Stardust too. It’s interesting that the worker rush was able to score some wins. It looks like a Stardust weakness—BananaBrain defended the worker rush every time.
#4 steamhammer
| opening | games | wins | first | last |
| 1rax fe | 61 | 26% | 3 | 219 |
| 2rax bio | 15 | 7% | 7 | 199 |
| 2rax mech | 20 | 20% | 4 | 187 |
| bio | 48 | 27% | 17 | 220 |
| dirty worker rush | 44 | 18% | 10 | 186 |
| mass vulture | 15 | 20% | 0 | 209 |
| siege expand | 18 | 11% | 12 | 204 |
| 7 openings | 221 | 21% |
Steamhammer had a variety of winning builds against Dragon (I’ll post that data tomorrow). I gather that Dragon’s barracks openings are the ones that were able to cope with all the zerg tries about equally well.
#5 purplewave
| opening | games | wins | first | last |
| 2rax mech | 113 | 96% | 2 | 200 |
| bio | 1 | 0% | 0 | 0 |
| siege expand | 106 | 100% | 1 | 219 |
| 3 openings | 220 | 98% |
Dragon had PurpleWave’s number and did not need to explore alternatives. It looks as though PurpleWave’s numerous timeouts are what made the pairing a blowout rather than a moderate victory, though. Dragon likes long games with lots of units on both sides, which no doubt gave PurpleWave plenty of opportunities to time out. Results so far in the physical hardware version of the tournament are very different.
#6 mcrave
| opening | games | wins | first | last |
| 2rax mech | 205 | 97% | 2 | 219 |
| dirty worker rush | 2 | 50% | 0 | 1 |
| mass vulture | 13 | 77% | 25 | 93 |
| 3 openings | 220 | 95% |
McRave’s mutalisks may be less skilled against goliaths.
#7 microwave
| opening | games | wins | first | last |
| 1rax fe | 16 | 44% | 28 | 85 |
| 2rax bio | 21 | 43% | 0 | 140 |
| 2rax mech | 50 | 52% | 4 | 173 |
| bio | 11 | 45% | 5 | 142 |
| dirty worker rush | 7 | 29% | 20 | 138 |
| mass vulture | 101 | 67% | 11 | 220 |
| siege expand | 15 | 40% | 39 | 86 |
| 7 openings | 221 | 56% |
#8 ualbertabot
| opening | games | wins | first | last |
| 1rax fe | 1 | 0% | 110 | 110 |
| 2rax bio | 42 | 74% | 52 | 106 |
| 2rax mech | 20 | 65% | 70 | 212 |
| bio | 1 | 0% | 71 | 71 |
| dirty worker rush | 1 | 0% | 69 | 69 |
| mass vulture | 95 | 82% | 65 | 216 |
| siege expand | 57 | 79% | 0 | 109 |
| 7 openings | 217 | 77% |
#9 pylonpuller
| opening | games | wins | first | last |
| 1rax fe | 220 | 98% | 0 | 220 |
| siege expand | 1 | 100% | 133 | 133 |
| 2 openings | 221 | 98% |
#10 styx
| opening | games | wins | first | last |
| 2rax bio | 73 | 92% | 1 | 73 |
| dirty worker rush | 1 | 0% | 0 | 0 |
| mass vulture | 146 | 97% | 74 | 219 |
| 3 openings | 220 | 95% |
#11 cunybot
| opening | games | wins | first | last |
| 2rax mech | 219 | 96% | 0 | 219 |
| dirty worker rush | 1 | 0% | 103 | 103 |
| 2 openings | 220 | 96% |
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