Bereaver status
Bereaver continues to score wins against its top rivals, but I’m not sure whether it has reached #1 on SSCAIT. Krasi0 and Iron dominate the weaker bots, winning nearly all games, while Bereaver still drops some games to them. It takes time and effort to make a bot solid against all the different strategies!
Bereaver loses some games to protoss bots with strong macro, such as Skynet, when Bereaver takes its natural too late. It can also lose to unusual strategies like XIMP’s carriers. Here Bereaver storms the carriers and takes their shields off—it wasn’t enough, they still had all their hit points. After a long fight, XIMP recorded the win.
Bereaver’s zergling rush defense seems to work well against ZZZKBot, but shows weaknesses against variations. Here Zia opened 5 pool and, unlike ZZZKBot which suffered some pathing errors, immediately broke Bereaver’s ramp. The cannon-probe defense was firm and Bereaver held easily. So far so sound.
But while ZZZKBot does the fastest possible 4 pool and can only follow up by sending more lings, Zia switched to drone production and teched to mutalisks off of 1 hatchery. There is no strong followup to a failed 5 pool and Bereaver could have shrugged off the weak air attack... if it hadn’t restricted its production to zealots. Even so, the zealots could have won the game if they had attacked instead of holding their ground.
Bereaver still put up a fight, but Zia added to its mutalisk numbers and finally won.
Against Overkill’s 9 pool, Bereaver still canceled its gateway at the first sight of the spawning pool, before the scouting probe had traveled far enough to see the drones. It was not a sound reaction to 9 pool. After losing the blocking probes, protoss was already behind in economy. Overkill aggressively went after more probes, and despite poor play later was ahead the whole game and won as it should.
Notice Bereaver’s supply. With only 6 probes, it was impossible to catch up.
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On a side note, nothing even remotely similar to this variety could be observed on either AIIDE or CIG. There one is inclined to hardcode strategies against a handful of opponents.