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Iron’s surprise losses

Among SSCAIT tournament watchers, the talk of the moment is of Iron’s two surprise defeats against zergs Steamhammer by me and GarmBot by Aurelien Lermant. Iron got unlucky 2 games in a row.

In the Steamhammer game, Iron became overcautious against the few early zerglings, bunkered its ramp, and was late with its vulture attack. Provoking reactions like that is one of the reasons Steamhammer makes zerglings. When the mutalisks came out, they soon had enough numbers to safely break the bunker and then were free to ravage Iron’s base (they could have gone ravaging from the start, but they were obsessed with the bunker). Iron’s vultures moved in and quickly wiped out every drone, but the mutalisk swarm split up, some cleaning vultures and the rest cleaning the terran base. Steamhammer won with empty bases but unchallenged air supremacy. In my testing, Steamhammer has never won against Iron with this build order—Iron got unlucky, or perhaps a late change weakened its play in this situation.

In the GarmBot game, GarmBot randomly expanded to Iron’s natural and built a sunken that covered the ramp. Iron was again overcautious: It double bunkered its ramp and blocked with vultures and many SCVs, and sent no vultures past the sunken. It seemed in no hurry to get tanks and blow away the sunken. Mutalisks showed up and started picking at a supply depot; nothing stopped them. But the lethal blow did not come until lurkers arrived and burrowed in good position on the ramp. There was no detection. Lurkers defeated the blocking units and cleared the bunkers while mutalisks killed the engineering bay, and then there was no hope. Iron reacted poorly to GarmBot’s bizarre expansion and GarmBot followed up well.

It’s a hard game! Even a bot as well-rounded as Iron is not prepared for everything.

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Comments

Igor Dimitrijevic on :

Bad luck, good progress!
Iron's production system is a mix of dynamic rules and fixed constraints. One of these fixed constraints says: "vs zergs, do not train tanks before first expansion". Now that I know that some zergs are crazy enough to come and build a sunkun at a Terran's door, I am likely to change slightly that constraint! I don't know for the other game, but the decision to make a bunker is still quite rough. Lost games help refining the system, much more than won ones!

Igor Dimitrijevic on :

BTW, Garmbot is a must to test your own robustness (don't expect to reach his :) I thought Iron got rid of him, but I was wrong...

Jay Scott on :

I agree. GarmBot brings up edge cases with its random expansions, scattered harassment, and wide tech choices. An excellent test opponent.

LetaBot on :

A table of who beats who:

http://purplepie.bitbucket.org/sscait.html

krasi0 on :

If I have to be perfectly honest, krasi0, too, would most likely curl up into a shy position with a bunker once it scouts some early zerglings. I am aware that this approach is a weakness, but at the same time it seems to be the safest choice until my bot somehow develops its micro to the insane level of tscmoo (which I believe is the only bot to be able to consistently stop a 4 pool rush with just marines and SCVs)

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