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Steamhammer 1.0 uploaded

Steamhammer 1.0 is uploaded. I had 2 essential bugs to fix; I fixed 1 and the other turned out to be transient or intermittent so it was not essential after all. After that, testing turned up 3 more bugs in the new adaptation code, and they affected how openings played out so they were essential too. Whew, all fixed, it took until now! The web page is not updated yet. I’ll also write it up here. I just... need some... time.

By the way, 3 brand new bots have also appeared, and old standards have been updated. This is a fun time.

Update: In a comment, AIL offers a video of his new bot AILien playing 3 games.

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LetaBot on :

Hate to break it to you, but you might want to check the bunker behavior again:


http://www.sscaitournament.com/Replays/MARTIN%20ROOIJACKERS/180481-MART_STEA-TVZ.REP

Just like my bot needs to still reduce its apm spam :)

Jay Scott on :

Yes, I saw the game. The bunker fixation is reduced but it is still there, and it bit hard. Also, I haven’t done anything to reduce the bizarre suicide behavior, which is not actually related to bunkers.

AIL on :

Not really related to this particular blog-post, but I'd like to post the link to a commented video of what my bot did during the last night at some vaguealy fitting place when it comes to StarCraft AI.

https://www.youtube.com/watch?v=VFa3nnESgHU

I'll make sure to do more testing against Steamhammer's new version soon.

These are the next things I want to do next for my bot:
Implementing guardians.
Better Attack-Location-selection based on a score based on scouting-information, also seperate algortihms for Air-and-ground-forces.
Implementing upgrades. (including fixing issue that prevents multiple upgrades at once and prevents upgrading lair-tier-upgrades in a Hive)

krasi0 on :

nice first video! you should do more casts with some other bot matches from SSCAIT similarly to how nepeta does it.
also congratulations on your first decisive wins! Keep up the good work! :)

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