Steamhammer’s 2 strategies vs XIMP
Steamhammer 1.0 got to try both of its prepared strategies versus XIMP in close succession. Did somebody schedule the games?
In the first game (Brood War replay file), Steamhammer went mutalisks. XIMP counters with corsairs, so I was taking a risk. The strategy is inspired by Sijia Xu's Overkill, which plays a 2-hatch muta opening that smashes XIMP before protoss reacts.
Instead of a quick air attack like Overkill, Steamhammer went three hatch before pool and prepared a heavy blow. The build produces a large first wave. XIMP saw the lack of ground pressure and built fewer cannons than usual, only 5. The mutas started in on the cannons, but had only killed 2 before corsairs chased them away. With the slower build, XIMP was able to react correctly.
When Steamhammer has a spire and scouts air tech, it makes 1 pair of scourge as insurance. When it verifies enemy air units, it aims for exactly the right number of scourge to clear the enemy air force. The game became a muta-scourge versus corsair seesaw. XIMP saw air units and felt the need to keep investing in corsairs, so it could not make carriers. Steamhammer pruned back the corsair numbers with scourge, but was short of gas. Neither side could keep a large force in the air.
XIMP took a third, and Steamhammer took bases down the left side of the map, struggling to get more gas. But the new gas came online slowly, and zerg resorted to making zerglings—which is what it needed all along! The lings tore down the protoss natural, and then XIMP could not keep up. It was an entertaining game.
In the second game (Brood War replay file), Steamhammer went hydralisks, the safe and natural choice. Hydras attacked toward the protoss natural and danced with the cannons and carriers for a while, killing some cannons and then most interceptors. When enough hydras had accumulated, they cleared the cannons. At the same time, scourge arrived and exploded carriers. The game looked over.
But no, no easy win. Steamhammer hit a bug which made it unable to produce any more hydras. Scourge were able to hold off carriers for a while, but without ground attack there was no hope. Solving all the similar bugs is a major goal of version 1.1.



Comments
Ail on :
Also : Since Ailien doesn't know what Ximp will do before it sees the carriers, it is unprepared and just has a lot of lings. It will switch to Hydra but I don't know if that is too late.
Reacting to the enemy based on it's name clearly is a more successful approach.
Jay Scott on :
Ail on :
Ail on :
Jay Scott on :