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Steamhammer 1.2.1 docs, 1.2.2 plans

Documentation is written, a bit slowly, as usual. Updating for future versions will be quicker, also as usual. I am now allowed to touch the code again.

It’s short. Is it good? Will it help people get started (or decide whether to get started)? It’s only possible to write documentation if you know details, and it’s only possible to judge documentation if you don’t, so... I’m listening.

version 1.2.2

Version 1.2.1 seems to be 100 points weaker than 1.2, rather than 20 points stronger as I expected. Almost all the strength loss seems to be due to the single retreat-to-the-natural bug. Nevertheless, doing my best to follow the zero-one-infinity rule, I’ve identified a half-dozen quick fixes for version 1.2.2. Expect it in 2 days, plus or minus 1 day.

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Joseph Huang on :

If you make it use the 3 hatch muta build vs krasi0 you will auto will.

Jay Scott on :

Do you think it’s that easy? I don’t. Krasi0 has opening learning, and will eventually switch its build to counter. And Steamhammer is not adaptive enough to play its 3 hatch muta build in all situations. Someday Steamhammer will learn opening mixes to counter the opponent’s observed mix of openings.

Joseph Huang on :

Yes, I have tested it against him by only changing the config of Steamhammer. None of his openings have early harass, or mass goliath. If he adds a goliath only build or early pressure then it would be different.

Yes there are some issues with target selection but they can be overpowered with enough mutas.

If you remove the 4 pool hard opening your bot will be stronger, also.

krasi0 on :

Have you tested with the more greedy tvz4 and tvz5? I'd be interested to see how and why they lose to 3 Hatch muta? I'm not saying it's impossible...

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