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many ways to beat XIMP

I enjoyed this game of m-khan’s KaonBot versus XIMP by Tomas Vajda, showing another way to beat the carriers.

As I write, KaonBot is rated about 1900, so it is a slightly worse than average bot. I would say that it is at the high end of the low-ranking terran bots. KaonBot goes mass marines every game (with medics and upgrades), which is a severe limitation, but it has above-average smarts in adapting its economy to the situation. Against XIMP, KaonBot quickly took the entire map, except the island bases. XIMP could not get a third base because they were all taken!

Marines are deadly efficient at shooting down interceptors, because they do normal damage rather than explosive damage like goliaths, dragoons, or hydralisks. The picture shows marines fighting interceptors and cannons. The carriers could not keep interceptors in the air. This first infantry force was not enough to clear the cannons, but a later one was.

marines versus carriers and cannons

KaonBot seems to score around 50% against XIMP, which is pretty good.

Ways to beat XIMP, with example bots:

  • cloaked wraiths - WOPR by Soeren Klett (with goliath-tank followup)
  • goliaths - Krasi0
  • marines - KaonBot
  • tanks - Tyr by Simon Prins (wipe out the cannons before the carriers are out)
  • ghosts - nobody yet?
  • hydralisks - Killerbot by Marian Devecka
  • hydra-scourge - UAlbertaBot by Dave Churchill (special build order for XIMP)
  • ultralisks - Ailien (ignore the carriers, kill the bases)
  • dragoons - Steamhammer playing protoss (with a 13 nexus build)

Protoss has the most trouble against the carriers, but when Randomhammer rolls protoss, it goes with a straightforward nexus-first build that produces enough units to break the cannons. AIUR does the same thing sometimes, though not as consistently. If you get far enough ahead in macro, it should be easy to win with almost any strategy.

It should be, but it isn’t always. Steamhammer zerg still struggles against XIMP, losing games due to several bugs and limitations. On 2-player maps Steamhammer doesn’t finish its opening build order, and depending on how it scouts, it may not make a spire (which makes the win easier). In the most recent game, Steamhammer took many bases and crushed XIMP’s natural and main with ultralisks, leaving only the protoss third, then lost by streaming ultra-ling into the empty protoss main to be slaughtered by carriers until zerg finally mined out. It’s a combination of a scouting limitation, a tactical limitation, and an expansion bug. Too much to fix!

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Jay Scott on :

I also note: A dark archon is cheaper than a carrier. It would be hilarious to beat XIMP with mind control, sort of like the mind control strat that tscmoo protoss used to play.

LetaBot on :

There was a bot that used Dark archons vs Ximps. It participated in the SSCAI 2014, not sure if it is still active now.

Jay Scott on :

Cool! Let me check the list... was it Black White?

PurpleWaveJadien on :

Roman Danielis uses Mind Control (when it lives long enough to do so). If Black White used Mind Control, then MegaBot might also (since one of MegaBot's three behaviors is NUSBot, and Black White was an alias for NUSBot).

Jay Scott on :

Are you sure that Black White == NUSbot? http://sscaitournament.com/index.php?action=2014 lists Black White with score 35-6 and NUS-Bot with 27-14, so they don’t seem to have been identical at the time. I guess they could have been different versions of the same code, though if so they should not have both competed. I’ve never seen NUSbot use mind control, but then again, the only Black White game I’ve seen is the ro8 game against UAlbertaBot. My suggestion was pure speculation!

PurpleWaveJadien on :

Not 100%, but my best research into Black White was https://twitter.com/user_blackwhite "Our StarCraft robot NUS-Bot"

Jay Scott on :

Yes, Roman Danielis seems possible and less speculative. :-)

LetaBot on :

It was Roman Daniels IIRC. The bot that builds one of every unit.

Simon Prins on :

Mass dark archons would be hilarious.
Ghosts is a nice idea, maybe I'll create a build for it sometime. Another idea I had that might work is a big doom drop to clean out the main before carriers. So many fun options! :D

AIL on :

AILien's current victories against Ximp all included Scourges.
AILien theoretically would also use Muta+Devourer but it doesn't get a greater spire when the enemy has air-units. Could probably tell it to.

PurpleWaveJadien on :

I'm a fan of tscmooz' strategy vs XIMP, which is the same as its usual ZvP strategy: Take 6 bases, make 300 zerglings, and then go nuts when Adrenal Glands finishes. Zerglings can't hit carriers, but they sure can hit buildings.

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