many ways to beat XIMP
I enjoyed this game of m-khan’s KaonBot versus XIMP by Tomas Vajda, showing another way to beat the carriers.
As I write, KaonBot is rated about 1900, so it is a slightly worse than average bot. I would say that it is at the high end of the low-ranking terran bots. KaonBot goes mass marines every game (with medics and upgrades), which is a severe limitation, but it has above-average smarts in adapting its economy to the situation. Against XIMP, KaonBot quickly took the entire map, except the island bases. XIMP could not get a third base because they were all taken!
Marines are deadly efficient at shooting down interceptors, because they do normal damage rather than explosive damage like goliaths, dragoons, or hydralisks. The picture shows marines fighting interceptors and cannons. The carriers could not keep interceptors in the air. This first infantry force was not enough to clear the cannons, but a later one was.
KaonBot seems to score around 50% against XIMP, which is pretty good.
Ways to beat XIMP, with example bots:
- cloaked wraiths - WOPR by Soeren Klett (with goliath-tank followup)
- goliaths - Krasi0
- marines - KaonBot
- tanks - Tyr by Simon Prins (wipe out the cannons before the carriers are out)
- ghosts - nobody yet?
- hydralisks - Killerbot by Marian Devecka
- hydra-scourge - UAlbertaBot by Dave Churchill (special build order for XIMP)
- ultralisks - Ailien (ignore the carriers, kill the bases)
- dragoons - Steamhammer playing protoss (with a 13 nexus build)
Protoss has the most trouble against the carriers, but when Randomhammer rolls protoss, it goes with a straightforward nexus-first build that produces enough units to break the cannons. AIUR does the same thing sometimes, though not as consistently. If you get far enough ahead in macro, it should be easy to win with almost any strategy.
It should be, but it isn’t always. Steamhammer zerg still struggles against XIMP, losing games due to several bugs and limitations. On 2-player maps Steamhammer doesn’t finish its opening build order, and depending on how it scouts, it may not make a spire (which makes the win easier). In the most recent game, Steamhammer took many bases and crushed XIMP’s natural and main with ultralisks, leaving only the protoss third, then lost by streaming ultra-ling into the empty protoss main to be slaughtered by carriers until zerg finally mined out. It’s a combination of a scouting limitation, a tactical limitation, and an expansion bug. Too much to fix!

Comments
Jay Scott on :
LetaBot on :
Jay Scott on :
PurpleWaveJadien on :
Jay Scott on :
PurpleWaveJadien on :
Jay Scott on :
LetaBot on :
Simon Prins on :
Ghosts is a nice idea, maybe I'll create a build for it sometime. Another idea I had that might work is a big doom drop to clean out the main before carriers. So many fun options! :D
AIL on :
AILien theoretically would also use Muta+Devourer but it doesn't get a greater spire when the enemy has air-units. Could probably tell it to.
PurpleWaveJadien on :