Randomhammer test version uploaded
As promised yesterday, a test version of Randomhammer is uploaded to SSCAIT. The most important changes:
• Terran supports several new skills. Infantry play in particular is improved.
• Protoss supports more units that need special handling: Reavers, carriers, archons. The middle game has more transitions and makes use of the new units.
• Drop is supported, in a limited way. Terran and protoss have new drop builds. Terran plays vulture drop about 10% of the time. Protoss plays dark templar drop about 15% of the time.
• Zerg has a number of minor improvements, but benefits most from reworked openings in ZvP and ZvZ.
• For all races, some openings are chosen differently, or at different rates, depending on the map size.
• There are tactical and micro changes. The biggest is that targeting decisions are made in a more flexible way. In the long run, the extra flexibility will improve play, but the current implementation has drawbacks. I’m curious to see whether it does better or worse overall.
• The bot surrenders without waiting for you to finish off its last buildings.
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