next up for Steamhammer
I’ve been working behind the scenes and haven’t made a release in a long time. It’s partly because I haven’t finished my original plan, and partly because I keep putting off the item that I promised next, the public repository. I should update everybody on Steamhammer plans.
My original plan was to mainly fix bugs for the next release, and call it version 1.2.4. Debugging gets dull. I have almost but not quite finished with the most critical bugs I planned to squash. I keep tempting myself into adding features instead.
My new plan is to put out a test version sometime soon. When everything is shipshape, I’ll call the release version 1.3, since there are major new features. They are:
- New SparCraft version.
- Calculate ground distances taking map blocks into account.
- The extractor trick works (bug fix found by Arrak). I extended the commands to “go extractor trick drone” and “go extractor trick zergling” so you can choose the unit you want.
- Added a “go pull workers n“ command to pull n workers for combat. They join the ground attack squad. Useful for all-in rushes (and in principle for reacting to emergencies, though then you might want them to join a defense squad).
- Zerg strategy boss supports lurkers, guardians, and devourers.
Plus there are many bug fixes and minor improvements, and openings that use the new features—including all 3 of the new “go” commands.
Steamhammer will not participate in CIG 2017, as LetaBot noticed in a comment. But it should be in AIIDE 2017. After version 1.3, the next version will be 1.4 for AIIDE, with opening learning as the major new feature. I’ll keep that as my secret weapon for AIIDE and release it after submission closes.
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