Steamhammer’s devourers are almost OK now
A quick note: I finally got devourers working sort of OK in the development Steamhammer. They are no longer horrible and useless as in the live version. Of course this means that I instantly get new items on my to-do list, like “teach other units to target enemies that carry acid spores” and “teach FAP about the effects of acid spores.” One step at a time!
As a side effect, corsairs and valkyries are also better. The corsair-dark templar opening is improved to the point that it is... not good, but within shouting distance of acceptable. The work was a combination of bug fixes, improved tactics, and adding a new MicroAirToAir unit controller for the air-to-air splash units.
Comments
krasi0 on :
DanG on :
Jay Scott on :
LetaBot on :
jtolmar on :
krasi0 on :
Antiga / Iruian on :
I second the cloaked wraiths plan, they are awesome vs carriers. With bot micro lockdown may also be extremely good for cost.
Marian on :
1. wraiths
- can only work as a surprise tactic, with a few observers in place you will lose a lot of wraiths while sniping them
- are paper planes and can be hard countered by corsairs(note that corsairs do 100% damage to wraiths while only 50% to mutalisks)
2. valkyries
- as already mentioned carriers have 4 armor
- there is some in game missile limit which affects valkyries (though this was apparently fixed in 1.18)
- once you have too many valkyries protoss can just switch full ground and you are stuck with useless supply
3. battlecruisers
- could work on paper, but are too slow and continuous storm and mind control are great counters
- dragoons are backbone of protoss army and trade fairly well vs small numbers of bcs
krasi0 on :
Marian on :
After you scout protoss carriers or perhaps even better before protoss has built carriers(fleet beacon + stargate blinking) you need to change your game.
Your army composition changes from tanks+vultures to mass goliaths a few tanks and a few vultures.
Carriers are less mobile than protoss ground so you can start mass expanding - there will not be enough time and units to stop you.
This is a part krasi0 is actually very good at so you just need to give the bot a green light to go full macro after you scout carriers.
The key to micro is to kill interceptor unless the carriers are in open field where you can decimate them easily.
It takes 6? shots for unupgraded goliath to shoot down an interceptor.
With upgrades this can go well down to 4.
So with bot split target micro this could become rather easy.
You try to stay out of carrier range and use scans wisely to reveal units above cliffs etc.
My estimation is that carriers should not work against terran high level bots if microes properly.