Steamhammer and stealing gas
Back in an early Steamhammer release, I tested stealing gas, concluded that it worked, and called it good. Since then I haven’t paid much attention.
Now I’m working through systematically to make sure that stealing gas always works when it should, and that it interacts correctly with scouting (which has grown more complicated since then). While I was looking away, the gas steal bitrotted as its surroundings changed and it did not keep up. For example, in testing with terran today I fixed a bug where the scout arrived at the enemy geyser, queued up a refinery on it... and then BuildingManager assigned a different worker to do the job, sending an SCV from the main. I even found and fixed a potential crashing bug, though it could only happen on very nonstandard maps.
Next: Steamhammer vs. PurpleWave games.
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