what opponent modeling skills does CherryPi have?
CherryPi has a striking habit of barely scouting before concluding that it knows what the opponent is going to do, and then seeming reluctant to ever change its mind. A pro player will often also barely scout, but pros probe for new information later in the game and are ready to draw new conclusions. I thought the CherryPi-TyrProtoss match from the SSCAIT 2017 round of 16 was a tantalizing example (see the video). It doesn’t tell us how CherryPi works, but it offers a small hint.
In the first game Tyr opened with 2 gateways for early pressure. CherryPi scouted the 2 gateways with a drone at about 1:50 into the game and reacted somewhat logically with an array of sunkens, behind which it built up a strong economy. Tyr saw the sunkens and did not seem to react to them at all, strategically. Protoss should have expanded immediately and taken steps to prevent zerg from expanding further. Tyr did neither, and it lost.
Seeing the opponent’s build and reacting is nice, but it’s not a special skill. In this game, CherryPi did well but didn’t show anything special in terms of strategy.
In the second game we saw something that might be more interesting, but it’s still unclear. At about 2:10 the scouting drone saw a forward pylon and immediately returned home without looking further. When I first watched the replay in OpenBW I thought that CherryPi had left before seeing the forge warping in behind the drone, but when I watched the replay in StarCraft with only CherryPi’s vision turned on I saw that it did just catch the forge starting. Still, the fact that the drone turned around immediately suggests that CherryPi had seen enough; the forward pylon was all it wanted to see to understand the opponent’s build.
CherryPi reacted with 3 hatcheries before pool, which is safe versus forge expand but allows good responses from protoss too. I imagine the CherryPi team chose the build because it’s unusual in that situation and a protoss bot might not know a good reaction (though any human player would have an idea). In this case they were right, and CherryPi got ahead and won.
What do you think happened? Did CherryPi see the forge and know there couldn’t be a gateway yet, so it could safely play a slow build? Or did CherryPi take a leap in the dark and make its decision after seeing only the pylon? Nothing stops protoss from building 2 gateways at the forward pylon and making an aggressive rush—a pro is more likely to do that than to build the 2 gateways in the main. The advantages are that the rush distance is shorter and it protects the natural.
opponent modeling skills
I don’t know what CherryPi is doing. Maybe there’s discussion about it somewhere, which I haven’t seen. But I can’t help comparing it to Steamhammer’s opponent model. When all the intended features of the opponent model are implemented, Steamhammer will be able to see the pylon and immediately conclude “I’ve seen you do that before, it was the start of a forge expand opening and you’re probably playing it again. Let’s counter the forge expand.” I suspect that may be what CherryPi did—probably not in exactly the same way, but maybe in a way that’s broadly similar.
Bots tend to be predictable, and their opponents can take advantage. It’s one of the ideas behind Steamhammer’s opponent model. Seeing a forward pylon narrows down what the opponent is doing, but doesn’t zero in on one possibility. But if the opponent tends to continue the same way as in the past, you can act as though there were only one possibility and start to counter it earlier, gaining an advantage. (Against a forge you make drones, against gateways you make zerglings and a sunken. If you make unnecessary zerglings, you set yourself back.)
The development Steamhammer version can already do this, in a limited way against a random opponent. For example, against UAlbertaBot, Steamhammer says “this is probably a heavy rush (with zealots or marines), so I’ll prepare for that.” If it finds out that UAlbertaBot rolled zerg, it immediately (well, within 8 frames) realizes “uh oh, I was wrong, it is going to be a fast rush which has a different counter.” It doesn’t wait to see early zerglings, or a spawning pool, or a drone count, it immediately starts to adapt its build. The exact reaction depends on the timing, but there is code that says, for example, to cancel the second hatchery if it will allow a spawning pool to get up faster. By reacting immediately, Steamhammer has a better chance to survive despite its weak defensive skills.
The opponent can thwart the opponent model, at least to an extent, by being genuinely unpredictable. That’s a countermeasure. Steamhammer’s opponent model should force top bots to vary their play more. That’s another idea behind the opponent model.
Comments
LetaBot on :
http://liquipedia.net/starcraft/Iloveoov_Fake_Mech
Because even if you spot the 1 rax Gas, the possibilities of Terran BO are still large. With proper marine positioning, a Zerg bot won't know if it is going to be a:
- sparks rush
- mass vulture runby
- Fast Tank push
- Fast Vessel push
- 2 port Wraith
- 1 Fac FE
Jay Scott on :