Bloody Ridge map strangeness
Speaking of maps, the map Bloody Ridge is giving me grief. The version named Bloody Ridge 2.1_iCCup.scx
is strange in this way: It is a 2 player map, but BWTA2 says it has 3 starting positions, while BWAPI says it has 8 starting positions. I found out because the unexpected numbers caused a crash.
I found an older version named (2)Bloody Ridge 1.2.scx
which seems fine.
Does anybody know what’s going on?
Update: The 8 start positions are (in tile coordinates) the real start locations (117,6) and (7,86) plus an array of 6 others in the upper left at (6,5) (10,5) (14,5) (6,8) (10,8) (14,8). I’m guessing this is an observer map? Though it’s supposed to be the regular version and there is a separate observer version. The original ICCup map page is broken now, so it’s hard to be sure. I don’t understand how observer maps work. Does BWAPI provide enough information to reject the spurious start locations? There is a base in the upper left, so apparently BWTA says “one of these looks like a real start location,” but BWAPI itself doesn’t do any further analysis.
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