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SAIL map balance

Here’s a new table I haven’t generated before, at least not in this form: Map balance for each race, from the 20000 SAIL games. The left-side columns give win rates for the 3 matchups. The right-side columns give game counts and win rates for each race in all non-mirror matchups. (A mirror matchup always has 50% win rate, one winner and one loser of the same race, so including those would only pull the numbers closer to 50%.)

mapTvZZvPPvTT gamesT %P gamesP %Z gamesZ %R gamesR %
Benzene50%54%48%51651%65448%65751%23150%
Destination46%49%50%49849%65250%62752%20545%
HeartbreakRidge43%55%41%53350%58844%63756%22250%
NeoMoonGlaive40%51%48%54646%65249%65653%23253%
TauCross47%48%48%52949%66851%67851%22947%
Andromeda44%49%51%50647%62752%64652%22347%
CircuitBreaker43%51%52%55046%69351%69252%23349%
EmpireoftheSun47%52%48%49250%61249%61352%22749%
FightingSpirit45%52%57%53545%67652%69452%21749%
Icarus42%54%47%54348%60047%65054%20753%
Jade44%55%50%51949%61148%65554%21146%
LaMancha48%51%43%50152%61947%61352%21347%
Python44%49%50%52147%62450%64252%19751%
Roadrunner47%46%50%55749%64852%71651%23142%
overall45%51%49%734648%892449%917652%307848%

Compare this to the race balance tables posted a couple days ago. Overall, there are no giant imbalances; the largest imbalance is 40%-60%, a 3:2 win rate for zerg over terran on Neo Moon Glaive. Terran has a small but consistent disadvantage against zerg on all but one map (Benzene came out even). That is a genuine race imbalance in current bot play: Z > T. But averaged across all the maps, the imbalance is only 55% zerg to 45% terran, 11:9, not a value to complain about. You can look back at the older tables to see which bots are responsible for the imbalance. By no means are all terran bots worse against zerg, or all zerg better against terran, but Krasi0 and Iron do show the pattern, and so does Steamhammer.

The other matchups have some pink and some blue, but tend to approximately balance out on average. Past investigation showed that the map race balance for pro players and bot bot players were pretty much uncorrelated in AIIDE 2015: See comparing pro and bot balance. I expect that it is still true. Bots have not gotten much better at exploiting map features.

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Jay Scott on :

The terrans need to step up their game! Few zergs use defilers yet, and those that do are poor at it. That will change in time.

Anon on :

How do you think bots would/could exploit map features with confidence in a non-hardcoded (not map-specific) way?

Jay Scott on :

In tactical analysis. Many bots believe that attacking across a bridge is just as easy as attacking on open ground. IceBot is the only bot with the smarts to drop tanks on top of a cliff, when one is available. No bot has good understanding of proxy locations, or knows how to exploit backdoors on maps like Destination. Many bots have hardcoded knowledge that the main choke or natural choke is a place to defend, but few work out the map topology to understand which choke can be used to defend what other areas. Those are just a few examples. All of them can be figured out by map analysis, and exploited by feeding the results into tactical analysis.

krasi0 on :

Maybe, at the current level of bot play, it would make more sense if bots foremost try to not fall victim to some map adversary features (like the low ground main on Jade or the neutral building blockings on Benzene) rather than attempting to exploit any complex map features. At least the former appears to be a lower hanging fruit to pick. Of course, such generalizations rarely make sense, so each item should be considered on a case by case basis :P

Jay Scott on :

That’s a good point: Avoid mistakes first.

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