expect Steamhammer 1.4.2 within a day
Once I debugged the opponent model opening selection, a long careful test revealed that—drum roll—it didn't work as intended. When the number of games against a given opponent went over 30 or so, the "clever" system for trying out new openings became overactive and gummed up the mechanism, with poor game results. It was a design mistake, and I had to redesign it with less cleverness and rewrite a large section. Now it tests as working reasonably well against both predictable and difficult opponents, over both short and long runs of games.
Tests located the stubborn bug in the gas steal, which sometimes caused the gas steal drone to sit around next to the enemy extractor doing nothing. I fixed it. Is that the last gas steal bug? Based on history, probably not....
More tests to run, and the wild shots so far are par for the course. Everything is on track. Expect Steamhammer 1.4.2 to be uploaded late tonight or early tomorrow (in my time zone).
Tomorrow: Steamhammer 1.4.2 change list. It's kind of long.
Comments
Antiga / Iruian on :
Jay Scott on :
Dan on :
Jay Scott on :
Antiga / Iruian on :
Jay Scott on :
McRave on :
McRave on :
http://www.openbw.com/replay-viewer/?rep=https%3A%2F%2Fsscaitournament.com%2FReplays%2FGUIBOT%2F264286-GuiB_Spar-PvT.rep
Jay Scott on :
Dan on :
MicroDK on :
Jay Scott on :