archive by month
Skip to content

on the CIG wheel

Still here. I’ve been hamstering on the codemill and not leaving myself enough time for anything else. It seems like the right thing to do, but based on history it probably isn’t. I usually go wrong when I rush for a deadline.

I want to make as much progress as possible by the CIG deadline on 10 July. And I have made several clear improvements. But my latest feature may be an overreach. After several days of work, the development version of Steamhammer lost every test game against the current release version. It will be an improvement if I can fix the problems....

Next: Proxy has improved fast.

Trackbacks

No Trackbacks

Comments

Antiga / Iruian on :

Gooooooo Jay!

Tully Elliston on :

Replacing the current retreat behavior of squads would go a long way, I think its probably the worst part of Ualbertobot unit handling.

Jay Scott on :

A severe weakness, but is it worse than losing overlords like hair or rushing to fight outside of sunken range or transferring drones into an attack? In any one Steamhammer game, I can see more weaknesses than I can fix this year....

MicroDK on :

I have replaced retreat with an order with the same retreat position so units far away still fight enemy units moving toward the front. This was inspired by how Arrakhammer does it.

Jay Scott on :

I think that doing it right is complicated. I am planning a simple idea for CIG. But it gives me an idea for another post....

MicroDK on :

Yes, doing this right is complicated!

Add Comment

E-Mail addresses will not be displayed and will only be used for E-Mail notifications.

To prevent automated Bots from commentspamming, please enter the string you see in the image below in the appropriate input box. Your comment will only be submitted if the strings match. Please ensure that your browser supports and accepts cookies, or your comment cannot be verified correctly.
CAPTCHA

Form options

Submitted comments will be subject to moderation before being displayed.