on the CIG wheel
Still here. I’ve been hamstering on the codemill and not leaving myself enough time for anything else. It seems like the right thing to do, but based on history it probably isn’t. I usually go wrong when I rush for a deadline.
I want to make as much progress as possible by the CIG deadline on 10 July. And I have made several clear improvements. But my latest feature may be an overreach. After several days of work, the development version of Steamhammer lost every test game against the current release version. It will be an improvement if I can fix the problems....
Next: Proxy has improved fast.
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