vague plans for Steamhammer in AIIDE
Whew, crashes are fixed. Stand by for the source release. For CIG, the question is whether Steamhammer will do poorly, or be disqualified outright.
I plan the next release well in the future, after the AIIDE deadline on 1 October. That is enough time to make major improvements. I haven’t decided what improvements to make, but I have a shortlist. There are the usual suspects, overlord skills, worker skills, decent micro, mineral locking and other mining tricks. I’ve thought of several zerg skills to bring despair to the hearts of Steamhammer’s enemies—bots have big gaps in their knowledge, and maybe I will bring a tractor to drive through the gaps. I may write a capable tactics analyzer. Also I’ve selected the machine learning method I want to use for offline learning of strategy, operations, and tactics, so I may work on that. The shortlist is ironically too long to finish much of, but every item is important so any selection should make a big difference.
For CIG, I made many small changes in a short time. For AIIDE, with more time to prepare, I plan a smaller number of larger changes. I hope to replace major parts, and make enough progress to call it Steamhammer 2.0. We’ll see how it goes!
Comments
Bruce on :
This was the entirety of what I did to implement it in Locutus: https://github.com/bmnielsen/Locutus/commit/5d0fd9123a8bea572227d8e83f13a73afe4faebf
jtolmar on :
Jay Scott on :
McRave on :
Jay Scott on :
jtolmar on :
For the other decisions, ideally only one of your units ever tries to drag the mine. Is there a good way to figure out the mine's target? (Is it something like the top-leftmost unit that entered its radius?)
Jay Scott on :
Dan on :
McRave on :
When I release to open source I'll revisit this section and show in my code how I handle it. Watching 1 zealot drag 6 mines on top of tanks is amusing.
Ankmairdor on :
MicroDK on :
MicroDK on :
Tully Elliston on :
When I watch SH apply early pressure, its depressing how often it fails to reap the proper rewards and wastes its Zerglings rapidly switching between attacking and retreating, and failing to focus down targets etc. Early gains have cascading benefits into the late game.
Antiga / Iruian on :
Tully Elliston on :