why Steamhammer needs a tactical analyzer
This picture of Steamhammer versus XIMP by Tomas Vajda is a perfect illustration of why Steamhammer needs a smarter tactical analyzer.
The hydras decided that they had to retreat from the carriers at the top. Where to retreat to? “Hey, look, those scourge have found a great location! It’s a safe spot, it’s close to the enemy base—let’s go there!” It follows a heuristic of trying to keep its units together. It hardly needs saying that the entire hydra force was lost trying to run past the cannons. In big army games, Steamhammer makes similar blunders nearly every game.
The poor scourge play is another issue....
The picture also illustrates the silver lining to Steamhammer’s excessive retreating weakness in this version. Because Steamhammer now plays weakly when it is locally behind, it lost games playing the merely strong 3 hatch hydra opening that it had settled on in the previous version. It was forced to find an even stronger counter to XIMP, 3 hatch before pool into hydras. Look at the worker counts—even after losing this army, zerg is still ahead because its massive economy can replace the losses while protoss will remain unable to expand. Thanks more to XIMP’s objectively bad strategy than to Steamhammer’s play, and despite the severe blunder, Steamhammer put the game away easily.

Comments
Antiga / Iruian on :
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Joseph S Huang on :
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Dan on :
PW has multiple styles of retreating and weighs them based on contextual factors.
Joseph S Huang on :
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Dan on :
Dragoons can't outrun Vultures. So unlike the Dragoon vs. Dragoon case, "just run away" is a bit less appealing of an option. Dragoons also deal a lot of damage per shot and don't have to turn, so for them it can be favorable to take shots while retreating. Zealots vs. Zerglings is a similar case. For both, context matters -- is there a bastion of strength that you'd want to retreat to in a hurry? Or are you making the best of a hopeless situation by taking shots while retreating?
Vultures trade poorly in slugfests against Hydralisks, and can safely run away from them, but because Vultures deal more damage per *shot*, kiting can be profitable depending on the numbers. -- if the Vulture stays out of range except when trading, it doubles its DPS relative to the Hydralisk. Dragoons vs. Marines is a simlar situation -- the Dragoons deal way more damage per shot, so it can be better to kite backwards than to retreat all at once and stand ground.
Dan on :