archive by month
Skip to content

Steamhammer 2.1 status

My energy is recovering slowly from “blrgh, is it day again?” toward “I wonder what’s for lunch?”

I got a modest amount of work done for Steamhammer 2.1. I fixed 4 different bugs in terran play, and now terran is up to snuff—there was a good one where medics liked to break away and advance on their own. Steamhammer is better than before with barracks units, still klutzy with factory units though vultures may get stuck on each other less often. At least one protoss bug is not as easy and needs actual work to solve. I also feel like fixing scourge, so we’ll see how long it takes. Should be more on the order of days than weeks.

For Steamhammer 2.2, I think the headline feature will be dropping BWTA. That will be a relief. When it looks solid, I can move to BWAPI 4.2.0 and be free of the bugs in 4.1.2. The 4.1.2 bugs effectively make drop more expensive for zerg, which has discouraged me from working on drop skills.

Last year, the end-of-year Steamhammer version 1.4a3 (gotta love that version number) was not only the absolutely strongest Steamhammer of the year, it was also relatively strongest: It showed the best results against other bots. Steamhammer finished higher in SSCAIT than in AIIDE. I’m seeing early signs that it might work out the same this year. This year, the AIIDE version includes a lot of necessary work, but not all of it is polished enough. By the end of the year, the new bugs should be smoothed out and other important problems fixed. I’m expecting a strong chance that Steamhammer will again finish higher in SSCAIT than in AIIDE. I think I am being taught a lesson in good tournament preparation.

Still coming soon-ish: CIG 2018 analysis.

Trackbacks

No Trackbacks

Comments

Antiga / Iruian on :

It looks like there may be a problem with CIG results. Java / Scala bots didn't write to their read/ write folders. (Ecgberht / Chris Coxe figured this out). It's also noted in this bug : https://github.com/davechurchill/StarcraftAITournamentManager/commit/13f5af9dfeeb43ab14bba7b9d42c2a3124346000#commitcomment-31004309

MicroDK on :

This is very unrelated to SH... ;)

Jay Scott on :

That sounds... unfortunate and not particularly surprising. :-/

McRave on :

I see nothing wrong with Medics leading a charge, they will blind all the enemy units and heal each other. Perfect strategy.

Jay Scott on :

Into the valley of death strode the six medics, I guess. Lurkers to the right of them, and so on.

Tully Elliston on :

For SCCAIT, aside from bugfixing I think a focus on melee unit handling and decisiveness would pay dividends.

Add Comment

E-Mail addresses will not be displayed and will only be used for E-Mail notifications.

To prevent automated Bots from commentspamming, please enter the string you see in the image below in the appropriate input box. Your comment will only be submitted if the strings match. Please ensure that your browser supports and accepts cookies, or your comment cannot be verified correctly.
CAPTCHA

Form options

Submitted comments will be subject to moderation before being displayed.