BWAPI 4.4.0
BWAPI 4.4.0 (release page) was released today (in my time zone). It fixes the known crashes of the recent version 4.3.0 and several other items, and extends getBuildUnit()
to work in both directions.
Two fixes can affect how bots play. One is a correction of unit->getApproxDistance()
, though it looks as though any error in the distance was very small. Still, perfect is better than good enough. The other is a correction to the buildability of map tiles: Fewer tiles are considered buildable. The note says it affects “some doodads” which cause a tile to be unbuildable; formerly, BWAPI thought you could build on them. I would be interested to know which map tilesets this affects—only certain tilesets, or maybe all of them but the doodads affected are relatively rare?
I’m sure I’m not the only author who will be waiting to see if this release is solid and is supported by tournaments (I expect it will be).
Comments
Joseph Huang on :
McRave on :
https://github.com/bwapi/bwapi/issues/696
Jay Scott on :
McRave on :
Jay Scott on :
I wonder how many terran bots I could defeat with a burrow rush and burrowing where an add-on will go.... Burrow takes less time than zergling speed.
McRave on :
You should add a Zergling speed/burrow timing into a Lurker turtle, where you block CC and factory addons, then beat SAIDA with it! :P
Jay Scott on :
McRave on :
Jay Scott on :
Jay Scott on :
https://cilab.sejong.ac.kr/sc_competition2019/?cat=11