insanitybot can nuke
I lost a lot of time dealing with a Pile of Irritating Life Events (PILE for short), but theoretically I should getting back to norbal (search for “everything is back to norbal”). We’ll see if theory holds. Expect a status update on Steamhammer before too long.
Insanitybot has been updated, and its description says “Nukes CAN be built and MAY be launched.” I thought that might be the plan. It looks like insanitybot-WillBot (random terran) on BASIL was its first nuke game, and the only one so far on SSCAIT or BASIL as I write. Unfortunately the replay desyncs toward the end, but there is a cataclysmic nuke launched at about 18:35. (BASIL, by the way, adds little icons on its recent games page to point out certain interesting types of games. That makes it easy to find nuke games.)
The ghost’s cloaking energy looks low, but it was enough. In some cases WillBot scanned for cloaked ghosts and stopped nukes, but apparently this ghost stayed outside of range thanks to good nuke targeting. Don’t miss the before and after supply numbers.
Insanitybot also has a bug and builds multiple science facilities with covert ops. The bug may be in BOSS; that’s where I would look first. In Steamhammer, I intend to get rid of BOSS this year, so I’m not expecting to fix any BOSS bugs.



Comments
Josh on :
Thanks again for all you’ve contributed to SSCAIT and I hope insanitybot and I can keep making things interesting for the community in the future :)
Cheers!
Jay Scott on :