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timing openings: the fast lurker challenge 1

I decided to accept McRave’s challenge to find the fastest possible lurker rush, ignoring all else. The goal is to find a build order that morphs at least 1 lurker at the lowest possible frame count, and attempt to show that it truly is the fastest possible. I can’t do the whole analysis in a day, though, and still get it right. I can get a faster lair by reducing the drone count, but with a low drone count I can no longer assume that there will be enough resources to get lurkers without waiting on mining. I have to test full build orders, and that means carefully tweaking each build to add exactly the necessary drones at the right places, get the overlord timing perfect, and so on.

As an appetizer, here is my baseline build, based on the 9Pool8GasLair fast lair build from the analysis of McRaveZ’s buggy opening. I think it is the fastest possible lair with 9 drones. In my test run, the 3 lurkers morphed at frame 6355—that’s the timing to beat.

"9Pool8GasLurker" : { "Race" : "Zerg", "OpeningBuildOrder" : ["go nonadaptive", "5 x drone", "spawning pool", "extractor", "drone", "overlord", "drone", "lair", "2 x drone", "hydralisk den", "lurker aspect", "drone", "3 x hydralisk", "3 x lurker"] }

There are no zerglings; that’s not part of the goal. The build includes 3 drones after the lair which are not on the critical path to get lurkers, but they fit into gaps and use available resources, so they add no delay (not even to get an extra overlord). "go nonadaptive" prevents Steamhammer from altering its build order in response to the opponent’s static defense, so I can be sure that I am testing the intended build and not another one. I turned off other adaptations elsewhere.

As a bonus, once I think I’ve found the fastest build, I’ll make a competitive version of it which produces as many zerglings as possible without delaying the lurkers. A rush build like this is all-in, so in a real game you want zerglings instead of drones as much as possible (and you may want to pull workers, though I’m not sure about pulling drones for a lurker attack). If the build looks good, I’ll configure it to be played in competition.

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McRave on :

It would be really cool to see how high of a pressure build you can maintain with making lings while teching to lurkers. Yeah sure you can make drones, but lings can supply pressure while you tech greedily. This would be a fantastic all-in build in theory, looking forward to your next post!

MicroDK on :

I espect the base build will be the same as with fastest mutas as lurkers also require lair.

Antiga / Iruian on :

Something I'd like to see is a comparison of proxy 6 gate, proxy 7 gate, proxy 9/9 gate (when minerals are recieved build each one), double 9/9 (at the same time), proxy 8,9 gate etc.

Jay Scott on :

That would be interesting. Proxy numbers will of course depend on how far forward the proxy is, and will vary by map. To time them in Steamhammer, I would have to add skills: Dispatch the probe at the right time (Steamhammer sends it too late), place the buildings correctly, keep the probe around to start the next building instead of assigning another probe. Locutus already has those skills; maybe Bruce would be willing to measure the timings?

Antiga / Iruian on :

As well as single proxy gate stuff as well, proxy 8 gate and single proxy 9 are both seeing use at pro level right now.

Joseph Huang on :

I guess we need a BOSS replacement/someone to fix the many bugs in BOSS for this...

Jay Scott on :

Nah, these are opening lines. BOSS doesn’t kick in until the opening is over.

Joseph on :

BOSS can be used for any part of the game, but most bots including UAB use fixed openings.

Jay Scott on :

Oh, now I understand your comment. You mean to do the exhaustive search over build orders. That would be a logical plan.

MicroDK on :

Besides a lot of bugs, it is too slow... you are welcome to work on it. ;)

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