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immediate plans

My time and energy are still limited. Well, my plans always outrun my execution anyway. Here are things I hope to get to soon:

• Write up a confused Steamhammer-McRave game.
• Look into AITP’s code.
• I forgot to release source for Steamhammer 2.3.6. I should do that.
• Look more closely at ZZZKBot’s wide swing in AIIDE results.
• Analyze CoG and the AIIDE unknown maps competitions to some degree.

For Steamhammer, I’m constantly torn between the need for immediate repairs of glaring weaknesses and the need to make long-term progress on strategy adaptation and infrastructure rework. The long run is what counts, but there are always lost games and upcoming tournaments to urge me to make quick fixes.

I will do both. For the upcoming SSCAIT, it looks like I will make another point release, Steamhammer 2.4, in which the visible changes will be more on the quick fix side. It will have work (it already has work) on strategy adaptation, but little or none that will be active yet. I don’t have the energy to put my head down and bring off a substantial subproject.

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Joseph Huang on :

Easy improvement is to use map hash instead of file name (effects locutus new map pool which uses same map but renamed)

Jay Scott on :

It’s not clear to me whether that’s an improvement in practice. There are also cases where slightly different variants show up with the same name and are best treated as the same map.

Joseph Huang on :

Has this happened in any tournament? Not sure.

Dan on :

A map name fuzzer, if you need it:
https://github.com/TorchCraft/TorchCraftAI/blob/master/src/gameutils/mapmatcher.cpp

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