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returning to normal!

After more than a year of coping with unhappy realities, at times slowly and at times intensively, I’m finally returning to normal. After passing through final blasts of stress and (as it seemed to me) sky-spanning arches of paperwork, only niggling details are left. I’m gradually recovering my energy.

I have only just restored a usable development environment—not that it was hard, I am still energy-limited. Before, I was working on an ambitious update to scouting and overlord safety, which involved refactoring, and in many cases entirely rewriting, all code related to scouting, detectors, and overlord movement. I guess that I left it about 25% complete. It’s an important improvement, but also somewhat monolithic, and for now I don’t have the brain cycles to work on it. I rolled it back, I’ll return to it later.

Instead, Steamhammer 3.1 will come out soon-ish and have a small number of improvements that are easy to write and easy to test. I will fix the expansion order, for example (that will improve games on Heartbreak Ridge especially).

Today is the last day to register for the annual CoG tournament (known as CIG until last year). Steamhammer will not be participating.

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Dan on :

Welcome back, Jay. Glad things are going better in your realm.

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