Rob Bogie’s MaasCraft has map problems
What is it with Rob Bogie’s SSCAIT version of MaasCraft (originally written by Dennis Soemers)? Why does it do so much better on some maps and so much worse on others, with far more variation than the rest of the bots?
I looked up MaasCraft’s results in the AIIDE 2014 and CIG 2014 competitions (it didn’t play in other years). Both map pools overlap with the SSCAIT map pool. CIG 2014 had an extra wide and diverse map pool, with some nonstandard maps, and it only overlaps a little. The overall row is across all maps in that competition, not only the ones in the table.
| map | CIG 2014 win % | AIIDE 2014 win % | SSCAIT Elo diff |
|---|---|---|---|
| Andromeda | 63% | -361 | |
| Benzene | 55% | +42 | |
| Circuit Breaker | 52% | +246 | |
| Destination | 59% | -313 | |
| Empire of the Sun | 61% | -333 | |
| Fighting Spirit | 50% | -418 | |
| Heartbreak Ridge | 61% | -193 | |
| Icarus | 50% | +291 | |
| Python | 60% | -306 | |
| Tau Cross | 57% | +365 | |
| overall | 55% | 59% | 0 |
I’m comparing raw win percentages with Elo differences, but the pattern is clear—I mean, the lack of pattern. The 2014 tournament results look normal, the SSCAIT results look extreme, and the two are nothing alike.
CIG 2014 and AIIDE 2014 both released source code. The MaasCraft source is exactly the same in both. It looks as though some difference or bug is affecting only the SSCAIT version under Rob Bogie.
Later today: First thoughts on the AIIDE 2016 results.
Comments
krasi0 on :
Jay Scott on :
Jay Scott on :
Jay Scott on :
Jay Scott on :
krasi0 on :